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Vizjerei Fire Spells

Fire Bolt: More bolts released.

Warmth: Lower bonus value.

Inferno: Longer range.

Hot Wave: Replaces ‘Blaze’, casts fire waves similar to ‘Wake of Fire’ with cast rate of ‘Lightning’ or ‘Chain Lightning’, own skill level is useless, power scaling with ‘Blaze’ and its synergy skills, meanwhile, ‘Blaze’ is limited as a Zann Esu spell.

Fire Ball: Larger exploding radius.

Fire Wall: More damage but longer cooldown.

Ring of Fire: A ‘Fire Wall’ like spell, casts a ring of fire around you, has chance to block enemies, wn skill level is useless, power scaling with ‘Fire Wall’ and its synergy skills.

Enchant: Only applied to yourself.

Meteor: Larger exploding radius.

Hydra: Turned to a different spell ‘Guardian’, no longer burning enemies too close to them, but has 15F cooldown and can summon up to 33 packs just like vanilla, also have a chance to knock back enemies, synergy skills same as vanilla and Greatly increased the synergy bonus value.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others