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D2R Rune Words

I won't apply every D2R Rune Word, as some of them are either ridiculously overpowered or impossible to apply without hard coding. Also, I won't apply any Rune Word totally newly made by D2R team whose names doesn't exist in vanilla Rune Word List, they're not accepted by me.

  1. Flame: 'Nef, Pul, Vex' on 3 Socket Helmets, +2 Fire Skills, Level 4-8 'Resist Fire' Aura when equipped, 10-15% Lower Target Fire Resist, 50-75 MP, -50% Cold Duration, -50% Poison Duration, along with Stats on Runes.

Trivia: Code name for this Rune Word is 'Flickering Flame', much better than displayed name, so D2R used that name to activate it.

  1. Mist: 'Cham, Shael, Gul, Thul, Ith' on 5 Socket Missile Weapons, +3 All skills, 325-375% Damage, Level 8-12 'Concentration' Aura when equipped, 100% Pierce, 24 Vit, 40% All Resist, along with Stats on Runes.
  2. Obsession: 'Zod, Ist, Lem, Lum, Io, Nef' on 6 Socket Staffs, +4 All skills, 24% Chance to Cast level 10 'Weaken' on Get Hit, 65% FCR, 60% FHR, 60-70% All Resist, 15-25% Max HP, 15-30% MP Regen, along with Stats on Runes.
  3. Unbending Will: 'Fal, Io, Ith, Eld, El, Hel' on 6 Socket Swords, +3 Combat Masteries, 18% Chance to Cast level 18 'Taunt' on Strike, 20-30% IAS, 300-350% Damage, 8 Physical Damage Reduction, Prevent Monster Heal, 8-10% HP Steal, along with Stats on Runes.
  4. Wisdom: 'Pul, Ith, Eld' on 3 Socket Helmets, 33% Pierce, 4-8% MP Steal, 15-25% Attack Ratings, 5 MP on Killing, Cannot be Frozen, 10 Enr, along with Stats on Runes.
  5. Cure: 'Shael, Io, Tal' on 3 Socket Helmets, +5% HP, 75-100% Defense, 10-30% Poison Resist, -50% Poison Length, Level 1 'Cleansing' Aura when Equipped, along with Stats on Runes.
  6. Authority: 'Hel, Shael, Ral' on 3 Socket Torso Armors, 2% Chance to Cast level 2 'Psychic Ward' on Get Hit, 10% Chance to Cast level 15 'Miasma Chain' on Strike, +1 to Random Class Skill, 40-60% Damage, along with Stats on Runes.

Miasma Chain: Almost same as D2R but much shorter, a Chain link you to target location and deals damage to enemies, Fully Synergized.

Psychic Ward: Almost same as D2R, absorbs Physical damage and stuns melee attackers, Self-synergy.

  1. Void: 'Thul, Zod, Ist' on 3 Socket Daggers, +2 to All Skills, 40% FCR, 10-15% Magic Skill Damage, 8-12 All Stats, 35 Staff-Charged level 4 'Decrepify', +1 to 'Abyss', along with Stats on Runes.

Abyss: Almost same as D2R but can only attract Non-Champion monsters, damage scaling with character level, for balancing, cooldown is 10 sec.

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