Replaced base monster classes with more powerful specific ones and gave them lethal new talents. This would make them much more threatening, but also had their treasure drops greatly improved, some of them may have special treasure classes, killing them would be very worthy.
Fixed a vanilla BUG that caused some Super Unique Monster's color shifts fail.
Quest-Related ones won't have any fixed immunity.
'Poison Enchanted' ones had their client-side poison gas fulfilled, now the missiles are no longer invisible so you can see them.



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