When having ‘Token of Dervish’ in his inventory or equipping ‘Akarat’s Straw Hat’, a Paladin would turn to a Dervish. After turning, he would gain Dervish specific combat skills as below, and ‘Zeal’ would be limited.


Dual-Fist Combat: Paladin only, Basic Boxing skill, only offered by ‘Token of Dervish’, similar to ‘Double Swing’, must equip two Fist Weapons, could be interrupted like ‘Double Swing’, own skill level is useless, power scaling with ‘Zeal’ and related skills.

Proof of the Men: Paladin only, Advanced Boxing skill, only offered by ‘Akarat’s Straw Hat’, similar to ‘Frenzy’, must equip two Fist Weapons, can’t be interrupted like ‘Frenzy’ and grants extra bonus of Critical Strike and Attack Speed, also ignores common creatures’ resists, own skill level is useless, power scaling with ‘Zeal’ and related skills.

Explosive Kick: Paladin only, uses Boots damage, a ‘Dragon Tail’ logic fire explode kicking skill, can stun the direct hit target and knock back enemies nearby, own skill level is useless, power scaling with ‘Smite’ and related skills, also gives some chance of Amazon ‘Dodge’ percent scaling with your ‘Zeal’ level.

Meteor Punch: Paladin only, teleports and deals explosive weapon damage to targets at your teleport spot. 50F cooldown, can cast through walls, own skill level is useless, power scaling with ‘Charge’ and related skills, also gives some chance of Amazon ‘Avoid’ percent scaling with your ‘Zeal’ level.

Shape of Dervish: Paladin only, a ‘Whirlwind’ logic skill, own skill level is useless, power scaling with ‘Sacrifice’ and related skills, also gives some chance of Amazon ‘Evade’ percent scaling with your ‘Zeal’ level.

A ‘Dervish’ could be a ‘Warrior’ at the same time, and Dervish skills are also counted as physical combat skills, their synergy system are also changed.


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