All melee skills work with all thrusting weapons including daggers.
Jab: 5% damage per level, when maximum level reached, would strike non-champion monsters into hit recovery mode, ‘Impale’ and ‘Fend’ would synergy its attack speed and enemy defense ignoring.
Impale: Uninterruptable, always hits, damage bonus greatly increased, initial attack speed penalty removed, hit overlay added, grants extra open wounds, crush blow, slow target bonus per level, convert partial physical damage to spectral hit (random fire, lightning, cold or poison), ‘Jab’ and ‘Fend’ would synergy its percentage of spectral hit conversion. Fixed a vanilla BUG that causing double damage stats don’t work with this skill.

Fend: Animation switched to A2, Frame Rollback reduced to 50% to make it faster, 12 hits cap removed; Passively bonuses damage and magic damage reduction, item granted levels would not affect this bonus, but ‘Jab’ and ‘Impale’ would give further synergy to them.
Poison Javelin: Remade to ‘Poison Jab‘, releases a pack of poison gas on melee strike with ‘Charged Strike’ logic, the gas would inherit other poison damage sources and can trigger effects or CTCs. Greatly increased damage and synergy skill bonus.

Plague Javelin: Cooldown removed, range increased, the gas would inherit other poison damage sources, greatly increased synergy skill’s poison damage bonus.
Power Strike: Animation switched to A2, Skill attack rating bonus bug fixed.
Lightning Bolt: Skill level would decrease MP cost.
Lightning Strike: Remove ‘Lightning Fury’ from synergy skill list, recalculate the total value of synergy same as vanilla with the other 3 skills, NHD Removed, uninterruptable but can only hit 19 targets maximum and attack speed is slow.
Lightning Fury: Remove ‘Lightning Strike’ from synergy skill list, recalculate the total value of synergy same as vanilla with the other 3 skills, the lightning shards released on hit would no longer piece targets unless you’ve got any ‘piercing’ stat either from the ‘Pierce’ skill or items.


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