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Desert Mercenary

Outfit Changed to leather helm, chain mail, glaive.

Bloody death animation retrieved.

Levels of every Aura would not have an earlier limitation, always scaling with the Merc’s level.

Earlier to activate his Aura after a new game started.

Uses ‘Flag’, ‘Quill’ and ‘Tail’ fringes in offhand to gain extra benefits and block chance.

Abandoned Blizzard Feature retrieved! Only Offensive and Defensive types may have Auras, but these 2 types won’t Jab anymore; Combat type would be a totally physical melee fighter and have multiple combat skills. New arrangement as below~

Combat of all difficulties: Skills are ‘Jab’, ‘Fend’, ‘Smite’, ‘Thrust Mastery’, ‘Pole Arm Mastery’, ‘Increased Speed’, also increasing Attack Speed by level. With the new logic of ‘Smite’, If wielding a weapon with ‘Weapon Smite’, he can stun target for a longer time, so ‘Unholy’ weapons such as Tridents or Scythes may not proper for Smiting~

Normal Offensive: Aura is ‘Blessed Aim’

Normal Defensive: Aura is ‘Defiance’

Nightmare Offensive: Aura is ‘Thorns’

Nightmare Defensive: Aura is ‘Prayer’

Hell Offensive: Aura is ‘Might’

Hell Defensive: Aura is Totally Fully Synergized ‘Holy Freeze’

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Category


Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others