Outfit Changed to leather helm, chain mail, glaive.

Bloody death animation retrieved.

Displays Aura type through BaseMod functions.

Levels of every Aura would not have an earlier limitation, always scaling with the Merc’s level.
Uses ‘Flag’, ‘Quill’ and ‘Tail’ fringes in offhand to gain extra benefits and block chance.
Abandoned Blizzard Feature retrieved! Only Offensive and Defensive types may have Auras, but these 2 types’ Jab skill is same as vanilla; Combat type would be a totally physical melee fighter and have multiple combat skills. New arrangement as below~
Combat of all difficulties: Skills are ‘Jab’, ‘Fend’, ‘Smite’, ‘Thrust & Polearm Mastery’, ‘Sacrifice’ without HP cost, ‘Burst of Speed’, also increasing Attack Speed by level, and when ‘Burst of Speed’ activated, his Hit Recovery and Block animation length reduced to 1Frame. With the new logic of ‘Smite’, If wielding a weapon with ‘Weapon Smite’, he can stun target for a longer time, so ‘Unholy’ weapons such as Tridents or Scythes may not be proper for Smiting~
Normal Offensive: Aura is ‘Blessed Aim’
Normal Defensive: Aura is ‘Defiance’
Nightmare Offensive: Aura is ‘Thorns’
Nightmare Defensive: Aura is ‘Prayer’
Hell Offensive: Aura is ‘Might’
Hell Defensive: Aura is Totally Fully Synergized ‘Holy Freeze’
Caution: Offensive Desert Mercenaries’ Auras are same as Paladin ones, give full bonus to the party, but only for their own ones, not equipped ones.


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