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Fire Spells

Fire Bolt: No longer increase MP cost by level, add ‘Hydra’ to its synergy skill list.

Inferno: Add ‘Blaze’ and ‘Firewall’ to its synergy skill list and greatly improved damage logic which means fake grinding turned true, also has a chance to knockback target.

Blaze: Add ‘Inferno’ to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target.

Fire Ball: Switch synergy skill ‘Meteor’ to ‘Warmth’, fixed string display bug about damage radius.

Fire Wall: Add ‘Blaze’ to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target, shorter the width but longer the duration.

Enchant: Bonuses attack speed as well, fixed the bug on ranged weapons, switch skill logic to ‘Battle Orders’, would enchant all your allies as well but could no longer be casted in town. Synergy skill ‘Warmth’ removed; original synergy bonus merged into its own leveling.

Meteor: Could be casted behind walls, switch synergy skill ‘Inferno’ to ‘Warmth’, greatly increased synergy bonus value, ground fire has a chance to knockback target.

Hydra: Greatly increased synergy skills’ bonus value, faster attack speed in Nightmare and Hell difficulties.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others