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Fire Spells

Fire Bolt: No longer increase MP cost by level, add ‘Hydra’ to its synergy skill list, changed to ‘Strafe’ like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast.

Inferno: Add ‘Blaze’ and ‘Firewall’ to its synergy skill list and greatly improved damage logic which means fake grinding turned true, also has a chance to knockback target.

Blaze: Add ‘Inferno’ to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target, can increase your movement speed.

Fire Ball: Switch synergy skill ‘Meteor’ to ‘Warmth’, fixed string display bug about damage radius.

Fire Wall: Add ‘Blaze’ to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target, shorter the width but longer the duration.

Enchant: Bonuses attack speed as well, fixed the bug on ranged weapons, switch skill logic to ‘Battle Orders’, would enchant all your allies as well but could no longer be cast in town. Synergy skill ‘Warmth’ removed; original synergy bonus merged into its own leveling, no longer increases aggro.

Meteor: Could be cast behind walls, switch synergy skill ‘Inferno’ to ‘Warmth’, greatly increased synergy bonus value, ground fire has a chance to knockback target.

Hydra: Synergy skill ‘Fire Bolt’ and ‘Fire Ball’ merged to ‘Warmth’, so the synergy bonus value adjusted to double as vanilla, cooldown removed but have summoning amount limited to 3 packs, faster attack speed in Nightmare and Hell difficulties, can burn enemies too close to them, can be affected by ‘Enchant’ to get extra fire damage and attack speed bonus. (These modifications are based on the Lores in D2 manual)

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Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others