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Cold Spells

Ice Bolt: No longer increase MP cost by level, removed ‘Frost Nova’ from synergy skill list and merged its bonus value into other synergy skills, changed to ‘Strafe’ like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast.

All armoring skills no longer synergy each other, the value of bonus merged to their own leveling, also, they could be cast when shapeshifting.

Frozen Armor: No longer need to be damaged for activating, so it’s much more useful.

Shiver Armor: Greatly enhanced damage and cold length, I mean, really greatly, but must be damaged for activating.

Chilling Armor: Defense bonus decreased but added extra bonus to 1 damage and 1 magic damage reduction per 2 levels, the damage also slightly enhanced by Character level, the Bolts it released won’t trigger another Chilling Armor’s Bolt.

Frost Nova: Extra cold length increased by character level, NHD lower to 1F, no longer increase MP cost by level.

Frozen Orb: Every hit would trigger a TRUE ice bolt nova, up to 5 hits, synergy skill’s bonus percentage halved but added ‘Chilling Armor’ as synergy skill to make final percentage same as vanilla. Cooldown removed but uses slower cast rate, same as ‘Lightning’ or ‘Chain Lightning’.

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