If the caster is Not Paladin or Zakarum Enemy Monster, some stats’ party bonus would be lower.
Might: Damage bonus same as vanilla ‘Fanaticism’
Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance.
Thorns: Increases extra thorns percent by character level.
Blessed Aim: Passive effects can now stack with Amazon’s ‘Penetration’.
Concentration: Switched bugged no-interrupting stats to FHR and FBR bonus.
Holy Freeze: Replaced slowing state with real cold effect. Increases synergy skill bonuses, they would also synergy cold resistance.
Sanctuary: Bug Fixed, also made it effective against demons as well, but not including the pulse damage functions, bonus to ‘Exorcist Arrow’ Doubled.
Holy Shock: Synergy skills would also bonus lightning resistance, reasonably increased their damage synergy percentage.
Fanaticism: Attack Rating bonuses removed, direct damage bonus removed, but ‘Zeal’ would grant damage bonus equal to vanilla ‘Might’, and only to the caster, not team. However, now this aura grants massive Attack Speed bonus to the whole team, with a high-level Fanaticism, no more IAS would be needed for anyone to reach the top attack speed. Also, Fanaticism offers 1% Critical Strike chance per level.
Conviction: Uses a different state on target, units with this aura can now convict each other. As monsters’ Elemental Resist much lower than vanilla, only Paladins or Enemy Monsters can fully enjoy its Elemental Resist lowering function, other classes or minions would have much weaker ones through equipped aura items.



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