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Offensive Auras

Might: Damage bonus same as vanilla ‘Fanaticism’

Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance.

Thorns: Increases extra thorns percent by character level, also grants defense against missiles to the caster only.

Blessed Aim: Passive effects removed, since it’s almost useless and conflicts with Amazon’s ‘Penetration’ and would be a waste of state.txt rows if fixed.

Concentration: Switched bugged no-interrupting stats to FHR bonus.

Holy Freeze: Replaced slowing state with real cold effect. Increases synergy skill bonuses, they would also synergy cold resistance.

Sanctuary: Bug Fixed, also made it effective against demons as well, but not including the aura damage functions.

Holy Shock: Synergy skills would also bonus lightning resistance.

Fanaticism: Attack Rating bonuses removed, direct damage bonus removed, but ‘Zeal’ would grant damage bonus equal with vanilla ‘Might’, and only to the caster, not team. However, now this aura grants massive Attack Speed bonus to the whole team, with a high-level Fanaticism, no more IAS would be needed for anyone to reach the top attack speed. Also, Fanaticism offers 1% Critical Strike chance per level.

Conviction: Uses a different state on target, units with this aura can now convict each other.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others