Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost.
Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White.
Blessed Hammer: Fulfill the overlays on hit and casting.
Holy Bolt: Can hit anything but deals tiny damage to those neither undead nor demon. It now has x256 damage to undead or demons, and ignores undead resists, no longer needs Synergy skills, the damage would increase by character level.
Zeal: Starts at 5 hits, no longer needs leveling up for that. Change animation to A2, slightly adjusted damage scale, receives extra 25% bonus from Damage Increasing Auras.
Vengeance: Only available with Scepters or 2 handed weapons, uninterruptable, has an area punish damage around the target. Punish damage uses your current physical damage value, but converted to magic, ignoring resistance or undead creatures and dealing double damage to undead or demons. Levels of Vengeance would fully bonus its damage and receives synergy skills 3/4 of their bonus value.

Charge: Due to a limit of game engine, forbidden when using Claws, Fist Weapons or Barbarian Dual Wielding, to avoid BUGs, available when shapeshifting, more fluently, which means you and monsters using this skill would not stuck during charging.
Conversion: Replaced by ‘Exorcist Arrow‘, shoots a holy explosive arrow that inherits all damage types on your weapon, but either the main arrow or the explosives require attack rating, and the missile cannot pierce attack. It would ignore undead creatures’ resists and deal extra 50% damage to undead or demons. Its damage is synergized by ‘Cleansing’ and ‘Holy Bolt’, furthermore, when activating ‘Blessed Aim’ by yourself, would greatly enhance the damage of ‘Exorcist Arrow’.

Holy Shield: Available when shapeshifting, can be cast with fringed weapons but won’t acquire defense bonus. Would change 2 handed weapon’s color to bright white.
Fist of the Heavens: Cooldown removed, but has a very slow casting rate except using Fist Weapons. Initial Lightning ignores target resists, holy bolts released would be able to attack all targets, but not so powerful against those not undead or demon, their magic damage would be x5 damage to undead and demons. ‘Attack no Mana’ function disabled, would show ‘Not enough Mana’ instead of approaching target and deal a normal attack. Fixed all desync bugs. Lightning min and max damage logic changed to be same as most lightning skills, always 1 minimum and very high maximum but keeping average damage same as vanilla.


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