Support Me~

Other Skills

  1. CTC skills: Remade into similar skills, with slightly different names but fully synergized, so that they would be useful instead of fireworks. But if a spell’s original skill does not belong to Sorceress, Sorceress’ Elemental Mastery skills only give it 1/4 value of bonus, if cast by an enemy monster, would be NO synergy version.
  2. Staff charged spells: Remade into similar skills, with slightly different names but fully synergized, so that they would be useful instead of wasting suffixes. But if a spell’s original skill does not belong to Sorceress, Sorceress’ Elemental Mastery skills only give it 1/4 value of bonus.
  3. Item offered or item charged physical combat skills: Remade into similar skills, with slightly different names but merged synergy system to their own levels, to make them more useful but not overpowered.
  4. Equipped elemental damage auras: Remade into similar skills, with slightly different names, if you are NOT a Sorceress, their damage would be partially synergized, which means without ‘Salvation’ synergy bonus, this would make them useful on those non-Paladin builds. When their level equal to or greater than 30, synergy factors switched to those of ‘Salvation’ instead of single resist auras. If an item offers ‘Holy Shock’ like aura summoned into an Iron Golem, it would use ‘Salvation’ synergy value and can only accept Lightning Mastery Stats ONCE.
  5. Warping: A new skill that replaced most ‘Teleport’ skill on items, including the famous ‘Enigma’ Rune Word. It’s almost the same as ‘Teleport’ but can’t go through walls.
  1. CTC & staff charged version ‘Bone Spirit’: Keeps vanilla damage logic but fully synergized.
  2. CTC ‘Charged Bolt’, ‘Twister’, ‘Tornado’, ‘Firestorm’, ‘Poison Nova’: When triggered by hitting or killing target, releasing location switched to the target instead of yourself.
  3. CTC & staff charged version ‘Venom’: Unlike player version, if the caster is NOT Assassin, would not make your attack ignoring Demon Creatures’ resisits.
  4. CTC & staff charged version ‘Frozen Orb’: Unlike player version, keeps vanilla logic but had its on-hit BUG fixed.
  5. CTC & staff charged ‘Meteor’: Unlike the player version, larger explosion radius, ground fire won’t block enemies.
  6. Staff charged ‘Vengeance’: Unlike the player version, it still works as vanilla, NO Punish damage, 1 handed weapons available, but counted as ‘Duel Skill’.
  7. Mercs or summoned minions could be affected by ‘Terror’ or ‘Blind’ states, but not Golems, Valkyries, Spirit Ancestors, Saints, etc…
  8. Some items would offer nice summoning skills, and some of them are limited as below, only one type of summoned ones could exist in the same group~
    • Low Minions: Generally, they’re weaker but larger in numbers.
    • Medium Minions: Generally, they’re average in both numbers and power.
    • High Minions: Generally, they’re very powerful but only 1 in numbers.
  9. ‘Hydra’ type skills elsewhere won’t change along with Sorceress version, just damage improved and cooldown reduced fully synergized versions.
  10. Staff or CTC version ‘Bone Spear’: Unlike the player version, it doesn’t grind.
  11. CTC version ‘Enchant’: Except for which on ‘Immortal King’ Set, would be unlike the player version, only apply to yourself.

Reply

Leave a Reply

Your email address will not be published. Required fields are marked *


Nagahaku Avatar

Profile


Category


Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others