- Siege Beasts: Their earthshaking skill now dealing damage normally.
- Flesh Lancers: Can use Jab and Zeal.
- Flesh Archer: Can use Multiple Shot.
- Oblivion Knights: No longer cast Life Tap.
- Warped Ones: Can Warp at your face.
- Warped Shamans: May Warp away when get hit.
Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated to a term meaning ‘Teleport’, which is indeed an explanation of ‘Warp’, but maybe actually it should be meaning ‘Twisted’ here in English not ‘Teleport’. Since my earliest players are all Chinese speakers, making them ‘Teleporting’ would just match the name and more challenging.
- Monster Curses: Still work like vanilla, they won’t stack.
- Monster Smite: Changed to ‘Bash’ logic so they won’t ‘always hit’.
- Guest Sand Raider Series: Adjusted their elemental enchanting skills’ elemtype to be same as common ones.
- Guest Sand Raider Flurry: Ugly animation bug fixed.
- Greater Mummies’ Resurrect and Healing Skills: Fulfilled overlays.
- Monster version Arctic Blast: Return fire bug fixed.
- Monster version Bone Spirit: Same as vanilla, not the player version.
- Diablo’s Armageddon: Same as vanilla, not the player version.
- Diablo’s Bone Prison: Logic changed to be same as player version, and the original skill renamed to ‘Hell Cage’ and remade as a CTC skill, used on certain items.
- Baal’s inferno: Adjusted missile animation to make the tentacles within showing clearer.
- Monster’ Elemental Archery Skills: Replaced missile type with specific ones to make their skill leveling work, and no longer freezing player’s minions.
- Monster’s Glacial Spike: Replaced missile type with specific ones to make their skill leveling work, no longer freezing player’s minions.
- Monster’s Concentrate: Splash Damage much weaker than player version.
- Blood Mana: Changed to HP Draining, as switching MP cost to HP would be more useful in later versions.
- Monster’s Hydra: Unlike player version, almost same as vanilla but even weaker.
- All monsters’ Lightning damage adjusted to min-damage 1 but keeping average damage same as before.
- Catapult missiles may hurt their fellow monsters as well, fixed a bug that caused cold missiles dealing no damage.
Leave a Reply