- Siege Beasts: Their earthshaking skill now dealing damage normally.
- Flesh Lancers: Can use Jab and Zeal.
- Flesh Archer: Can use Multiple Shot.
- Oblivion Knights: No longer cast Life Tap.
- Warped Ones: Can Warp at your face.
- Warped Shamans: May Warp away when get hit.
Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated to a term meaning ‘Teleport’, which is indeed an explanation of ‘Warp’, but maybe actually it should be meaning ‘Twisted’ here in English not ‘Teleport’. Since my earliest players are all Chinese speakers, making them ‘Teleporting’ would just match the name and more challenging.
- Monster Curses: Can stack except ‘Amplify Damage’, ‘Decrepify’, ‘Lower Resist’ and ‘Blood Mana’, but duration is half of player version, Curse Resisting skills or stats are useless to those can stack, for ‘Amplify Damage’, ‘Decrepify’ and ‘Lower Resist’, enemy monster versions’ values are same as vanilla, won’t be limited by hard points like player versions, ‘Lower Resist’ cast by monsters can also lower your magic resist.
- Monster Smite: Changed to ‘Bash’ logic so they won’t ‘always hit’.
- Guest Sand Raider Series: Adjusted their elemental enchanting skills’ elemtype to be same as common ones.
- Guest Sand Raider Flurry: Ugly animation bug fixed.
- Greater Mummies’ Resurrect and Healing Skills: Fulfilled overlays and made healing functional.
- Monster version Arctic Blast: Return fire bug fixed.
- Monster version Bone Spirit: Same as vanilla, not the player version.
- Defiler Serie’s Impregnant skills: Can spawn more Pain Worm Series.
- Diablo’s Armageddon: Same as vanilla, not the player version.
- Diablo’s Bone Prison: Logic changed to be same as player version, and the original skill renamed to ‘Hell Cage’ and remade as a CTC skill, used on certain items.
- Baal’s Inferno: Adjusted missile animation to make the tentacles within showing clearer.
- Monster’s Elemental Archery Skills: Replaced missile type with specific ones to make their skill leveling work, and no longer freezing player’s minions.
- Monster’s Glacial Spike: Replaced missile type with specific ones to make their skill leveling work, no longer freezing player’s minions.
- Monster’s Concentrate: Splash Damage much weaker than player version.
- Blood Mana: Changed to HP and MP Draining, as switching MP cost to HP would be more useful in later versions.
- Monster’s Hydra: Unlike player version, almost same as vanilla but even weaker.
- All monsters’ Lightning damage adjusted to min-damage 1 but keeping average damage same as before.
- Catapult missiles may hurt their fellow monsters as well, fixed a bug that caused cold missiles dealing no damage.
- Catapult Fire missile changed to a better animation.

- Diablo’s Red Lightning Hose can hit close range targets in Nightmare and Hell difficulties now.

- Fixed the vanilla BUG that made ‘Blood Star’ doesn’t link with its skill’s magic damage.
- Fixed the vanilla BUG that made Abyss Knight’s ‘Bone Armor’ can’t absorb damage.
- Fixed the vanilla BUG that causing Fallen Shaman’s fire missile desync.
- Fixed the vanilla BUG that causing Achmel’s Unraveller minions’ ‘Unholy Bolt’ has no damage.
- Added extra poison damage to Regurgitators’ corpse spitting.
- Zakarum Heal percentage reduced.
- Fixed the vanilla BUG that causing Mephisto’s Lightning has no damage.


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