Greatly increased blocking animation speed when shapeshifting, equipping shields or fringes won’t be problem anymore.
Totally changed attack speed system when shapeshifting, which would bring important effects as below:
- No longer breaking A1 and A2 animation speed cap, so 4F ‘Fire Claws’ won’t exist anymore
- No longer specifically rely on weapon IAS, any attack speed stat would be as useful.
- Human form weapon class IAS breakpoints no longer effect transformed, only werewolf or werebear’s animation speed should be considered.
- Base weapon speed is also important, a Demon Crossbow with -60 base speed is definitely much easier to reach the fastest breakpoint.
- I am too lazy to calculate a new IAS breakpoint table for you 😛
Lycanthropy: Grants extra defense against missiles, readjusted HP bonus of Werewolf and Werebear, Bear form’s value would be x2 as Wolf form, if the caster is NOT a Druid, would NOT bonus HP to Shapeshifting skills.
Werebear: Grants extra faster block rate.
Feral Rage: Switched attack speed bonus to critical strike chance.
Maul: Direct damage bonus added, charged damage bonus has extra multiplying with direct damage bonus and ‘Werebear’ damage bonus.
Fire Claws: Explodes on hit, half the vanilla damage but also inherits fire damage from other sources.

Rabies: Synergy skill switched to ‘Hunger’ and greatly increased synergy skill bonus, a special type of ‘Plague Damage’ added, as an extra enhancement, as this type of damage would ignore enemy resists.
Hunger: Totally remade, changed to a passive skill offering HP and MP stealing when shapeshifting.
Shock Wave: NHD Removed to make its damage a bit higher vs close targets, also accepts ‘Werebear’ damage bonus.
Fury: Uninterruptable, automatically switch to normal attack if no MP, Changed to ‘Double Swing’ Logic, much cooler graphic, lower miss hit chance, but max targets reduced to 2.


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