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Shape Shifting Skills

Greatly increased blocking animation speed when shapeshifting, equipping shields or fringes won’t be problem anymore.

Totally changed attack speed system when shapeshifting, which would bring important effects as below:

  1. No longer breaking A1 and A2 animation speed cap, so 4F ‘Fire Claws’ won’t exist anymore
  2. No longer specifically rely on weapon IAS, any attack speed stat would be as useful.
  3. Human form weapon class IAS breakpoints no longer effect transformed, only werewolf or werebear’s animation speed should be considered.
  4. Base weapon speed is also important, a Demon Crossbow with -60 base speed is definitely much easier to reach the fastest breakpoint.
  5. I am too lazy to calculate a new IAS breakpoint table for you 😛

Lycanthropy: Grants extra defense against missiles, readjusted HP bonus of Werewolf and Werebear, Bear form’s value would be x2 as Wolf form..

Werebear: Grants extra faster block rate.

Feral Rage: Switched attack speed bonus to critical strike chance.

Maul: Direct damage bonus added.

Fire Claws: Explodes on hit, half the vanilla damage.

Rabies: Synergy skill switched to ‘Hunger’ and greatly increased synergy skill bonus, a special type of ‘Plague Damage’ added, as an extra enhancement, as this type of damage would ignore enemy resists.

Hunger: Totally remade, changed to a passive skill offering HP and MP stealing when shapeshifting.

Fury: Starts at 5 hits, uninterruptable, automatically switch to normal attack if no MP.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others