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Elemental Skills

Firestorm: Cooldown removed but using slower cast rate, the maker missiles can attack through water or void and damage targets above them but won’t deploy ground fire on them.

Molten Boulder: Cooldown removed but using slower cast rate, adjusted rolling speed and missile duration to increase range, slightly increased fire duration after explosion. Ground fire has a chance to knockback.

Arctic Blast: Has a chance to knockback, greatly improved damage logic, which means fake grinding turned true.

Fissure: NHD removed, density increased, slightly lowered damage, changed damage display to DPS instead of direct damage per frame.

Cyclone Armor: Available when shapeshifting, cannot be frozen feature added.

Twister: NHD removed, so it could be much better since it has a grinding behavior.

Volcano: NHD removed, could be casted behind walls, knockback ability removed, synergy skill damage bonus increased. This is an extremely deadly skill against single, big, slow targets.

Tornado: NHD removed, grants grinding ability, would be deadly if lucky hit applied. Don’t worry about IMBA in multiplayer since this is NOT a multiplayer mod at all.

Armageddon: Totally remade, switched to ‘Thunderstorm’ logic, meteor shards would directly hit targets in a proper rate, keeps exploding and ground fire effects. Physical damage increased to be equal as fire damage and could also receive synergy skill bonuses. Ground fire display bug fixed. Duration also increased by skill level.

Hurricane: Available when shapeshifting, changed damage logic to per frame with damage value readjusted. Duration also increased by skill level, and ‘Armageddon’ could also synergy its duration, Damage synergy skills switched to ‘Cyclone Amor’ and ‘Arctic Blast’.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others