- All new created characters no longer have initial weapon or armors, replaced by 4 ‘Readme’ files and a HUGE ‘Horadric Faulty Cube’, Readme files are short instructions of this MOD, and ‘Horadric Faulty Cube’ is a flawed version of ‘Horadric Cube’, it’s not only huge and dumb, but also inconvenient, you must open it first by right-clicking, then drag items into its cube panel to put them in. You have to get your initial weapon and armors, including the MOST important belt, by converting the 4 Readme files. Since version 3.1, the CORE of this MOD, ‘Passive Updater’ has been moved to ALL Belts and Most Charms instead of casting by yourself, it would update your passive skills in Realtime, very important that tons of new features or remade old features are based on it~


- The ‘Horadric Faulty Cube’ could be Exchanged for 3 Rare Items specifically for your class: In Act 2 of Normal Difficulty, kill ‘Bloodwitch the Wild’ in Halls of the Dead Level 3 then put the faulty cube into the real one you just get beside her corpse. You won’t miss this chance as her spirit would appear after the successful killing.

- Add one initial skill to each class. It can’t be determined as a class specific skill due to an engine flaw, so the only way to add levels to them would be ‘+X to all skills.
- Initial light radius for characters decreased to 3, which would make the game Truly Dark, this would be very funny and challenging, and make ‘Light Radius’ stat much more useful.

- To deal with the darkness, all characters would start with a ‘Torch’ in inventory, use it by right-clicking and you would get a 5-minute light up. Torches could be used by Hirelings just like healing potions. More torches are sold by Caster NPCs with a proper price.

- 2 points of ‘Strength would grant -1% Stamina Drain, that would make high strength builds equip heavy armors with no back drawings; 4 points of ‘Strength’ would grant 1% max HP so high strength builds would not lack that much HP; 8 points of ‘Strength’ would grant 1 Physical Damage Reduction; 16 points of ‘Strength’ would grant 1 Magic Damage Reduction. A newly created character won’t get this at his first run of the game unless he had ‘Passive Update’ skill casted or exit and restart the game.
- Fulfilled the blocking animations of 2 handed weapons.
- Fulfilled most poison skills’ hit overlay.

- Most cold skill’s shattering animations changed to some kind of ‘pale colored explosion’, this is for co-working with new ‘Stoned’ effects.

- BaseMod feature: You can automatically pick up Gold, Gems, Runes and Jewelries.
- BaseMod feature: You have to press ‘Alt’ Key to pick up items on ground.
- Lots of hidden initial stats are added, they are the very basic for the remade old functions or newly added ones.
- Setting independent cooldown for skills below, they won’t use universal cooldown, but sharing a new cooldown system in their own groups: Group One: Meteor, Blizzard, Fissure.Group Two: Fire Wall, Ring of Fire, Lightning Wall.
Independent cooldown skills’ icons WON’T turn red when cooling down, item charged versions of them won’t have this system, still limited by universal cooldown.


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