Lightning traps has their light radius now.
All traps would inherit your elemental mastery or pierce stats.
Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself.
Fire traps and Death Sentry are no longer unique monsters.
Fulfilled hit overlay of traps’ missiles.
Fire Blast: Added physical damage equal to fire.
Shock Web: Cooldown removed.
Blade Sentinel: NHD reduced to 4F, 2 handed weapons would no longer half their damage. Cooldown removed, no longer considered as traps, endless summoning amounts. Skill physical damage could be enhanced by non-weapon damage percent bonus.
Charged Bolt Sentry: 1 extra shot per 3 skill levels.
Wake of Fire: NHD removed, greatly increased synergy skill bonus, Fire Blast would synergy 1 extra shot per 3 levels.
Blade Fury: Damage up to 100% weapon damage, 2 handed weapons won’t half their damage. Animation changed to S2 to make it work more fluently, will bounce on hit, leveling up the skill would increase the bouncing range and times. Skill physical damage could be enhanced by non-weapon damage percent bonus.
Wake of Inferno: Greatly improved damage logic which means fake grinding turned true, and grants the fire ignoring resists of demon creatures.
Death Sentry: Synergy skill ‘Lightning Sentry’ switched to ‘Fire Blast’, missile overlay changed to red lightning, added physical damage equal to lightning.
Blade Shield: Cast and State Overlay fulfilled, available when shapeshifting, 2 handed weapons won’t half their damage, damaging rate up to 5F, Defense percent bonus added, can trigger CTCs or other effects, skill damage could be enhanced by non-weapon damage percentage bonuses, the BUG that interrupts ‘Dragon Talon’ and ‘Dragon Tail’ fixed, however, in order to avoid possible problems, it could no longer be casted within towns.
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