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Lightning traps have their light radius now.

All traps would inherit your elemental mastery or pierce stats.

Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself.

Fire traps and Death Sentry are no longer unique monsters.

Fulfilled hit overlay of traps’ missiles.

Fire Blast: Added physical damage equal to fire, exploding delay after landing increased to 5 min, but explodes at once when colliding, so it now could be used as a land mine.

Shock Web: Cooldown and NHD removed, damage behavior changed to ground fire logic, but DPS is same as vanilla.

Blade Sentinel: NHD reduced to 4F, Cooldown removed, no longer considered as traps, endless summoning amounts. Skill physical damage could be enhanced by non-weapon damage percent bonus. Can fly across rivers or through bars, can trigger most effects except CTC skills or HP/MP stealing.

Charged Bolt Sentry: 1 extra shot per 3 skill levels, adds ‘Shock Web’ as damage synergy skill and greatly increased related skills’ damage synergy bonus, but reasonably decreased sensing and missile range.

Wake of Fire: NHD removed, greatly increased synergy skill bonus, Fire Blast would synergy 1 extra shot per 3 levels, reasonably decreased sensing and missile range.

Blade Fury: Damage up to 100% weapon damage, Blizzard abandoned feature retrieved! The blade would now split into 5 smaller ones on hit, and the smaller blades would further split into 3 even smaller ones on later hit, damage of split ones would be half of their mother blades and cannot trigger CTCs. Skill physical damage could be enhanced by non-weapon damage percent bonus.

Lightning Sentry: Reasonably increased related skills’ damage synergy bonus and make their attacks more fluently.

Wake of Inferno: Greatly improved damage logic which means fake grinding turned true, also ignoring resists of demon creatures, sensing range enlarged but would fire at what out of missile range in lower level.

Death Sentry: Synergy skill ‘Lightning Sentry’ switched to ‘Fire Blast’, missile overlay changed to red lightning, added physical damage equal to lightning.

Blade Shield: Cast and State Overlay fulfilled, available when shapeshifting, 2 handed weapons won’t half their damage, damaging rate up to 5F, Defense percent bonus added, can trigger CTCs or other effects, skill damage could be enhanced by non-weapon damage percentage bonuses, the BUG that interrupts ‘Dragon Talon’ and ‘Dragon Tail’ fixed, however, in order to avoid possible problems, it could no longer be cast within towns.

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Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others