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Passive and Magic Skills

Inner Sight: Could be cast when shapeshifting, works on enemies behind walls, increases range by skill level, extra effect bonus increased along with character leveling, also, this skill is very useful as this MOD is very dark.

Dodge, Avoid and Evade: No longer buggy but also lose animations, which would make them overpowered, so the values are slightly lower than vanilla.

Penetrate: No longer conflict with ‘Blessed Aim’ passive function, they can stack.

Slow Missiles: Changed to Aura Logic, need to put into Right Button for activating, costs mana per 2 sec. Overlay on target removed, skill level would bonus extra range and lower the mana cost, works on targets behind walls.

Decoy: Casting overlay added, can be cast when shapeshifting or behind walls, no longer disappear on character teleporting, more effectively to attract enemies, inherits character’s Dodge, Avoid and Evade.

Valkyrie: Casting overlay added, helmet change to ‘Great Helm’ series, outfits fixed to ‘golden’ color. AI changed, more agile and offensive, inherits character’s Critical Strike, Dodge, Avoid and Evade skills, never get lost, cannot be knocked back or being struck into hit recovery mode, cannot be stunned, can block. And, she could be a good torch in this extra dark MOD.

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Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others