All ranged skills have their attack rating bugs fixed, now they all get attack rating bonus correctly from skill leveling.
Magic Arrow: Physical damage convert to Magic percentage changed to ‘dm’ logic, 0-100%.
Fire Arrow: No longer increasing MP cost by level and greatly increased bonus from synergy skills.
Cold Arrow: No longer increasing MP cost by level and greatly increased bonus from synergy skills.
Multiple Shot: 24 missiles cap removed, all missiles could trigger events, NHD reduced to 1F, and gave attack ratings bonus by skill level.
Exploding Arrow: No longer increasing MP cost by level and greatly increased bonus from synergy skills.
Ice Arrow: No longer increasing MP cost by level and greatly increased freezing duration.
Guided Arrow: Totally remade. Can pierce, greatly improved guiding logics. Now the arrows would always chase what you click at or the one nearest to where you click at instead of the one with smallest anticlockwise angle, all existing arrows would lose their target if you moved, and regain a new target when you click at something, such new logic would make Guided Arrow much more powerful, but the ballista is not so good in narrow areas.
Strafe: No longer has 3/4 weapon damage penalty, shoots single target same times as multiple, no longer wasting shots against enemy behind walls.
Immolation Arrow: Greatly increased bonus from synergy skills, slows target within exploding radius, stuns enemies within burning fire to keep them staying in it and keeping scorched.
Freezing Arrow: No longer increasing MP cost by level and greatly increased bonus from synergy skills.
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