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Specific Monster Modifications

  1. Guest Tomb Viper’s gas no longer grinding.
  2. Will-o-Wisps’s lightning damage balanced.
  3. Festering Appendages’s damage and HP halved.
  4. Exchange Succubi and Sirens’ looking (Avian or Bat Wings, according to Diablo I and III and actual world mythology records.
  5. Succubi and Sirens’ AI remade, now they could curse you more effectively, but not that annoying since ‘Blood Mana’ had been weaken a lot.
  6. Minions of Destruction: Resist value readjusted, no longer focus on Fire resist, can be revived.
  7. Scarabs: Lower their CTC Charged Bolt’s min damage to always 1 and also added NHD to them.
  8. Minions: Rearranged their color shift to match their names better.
  9. Suicide Minions: Rearranged their color shift to match their names better, use BaseMod function to make them no longer spawned as Champions.
  10. Blow Dart Fetishes: Fulfilled their color shift to be same as melee ones.
  11. Gidbinn Guards: Name changed from ‘Rat Man’ to ‘Endugu’s Minion’
  12. Imps: No longer play bleed animation, since they should have some burning blood according to their death overlay. As they seem to be burned into ashes on death, you could no longer summon skeletons from their corpse.
  13. Frozenhorrors: No longer play bleed animation, because it’s ridiculous.
  14. Viper Series: Collide size reduced to 2, so they can creep up and down their altar.
  15. Serpent Magi: Damage turned to Cold, also changed guest version’s missile to a proper cold missile.
  16. Guest Hierophants: Minion type bug fixed, now they can correctly lead their pack of Guest Zealots instead of Guest Faithfuls.
  17. All Doom Knight Series: Could no longer use their corpses for summoning skeletons.
  18. Oblivion Knights: Can be revived and enabled AI switch.
  19. Siege Beasts: Unable to knockback.
  20. Snow Yetis: Added ‘Cannot be Frozen’ ability.
  21. Frozen Horrors: Added ‘Cannot be Frozen’ ability.
  22. Sirens: Demon type removed.
  23. Vile Huts: Demon and Lumber or Botany types added.
  24. Blood Hawk Nests: Lumber or Botany type added.
  25. Catapults: Demon and Lumber or Botany types added.
  26. Bigheads: Removed a troubling Blizzard design with their A2 animation that made them can’t be selected by players when splitting lightning balls. This is NOT a bug, as it also had been deeply planted within their token hardcoded, not just the COF file.
  27. Catgirls: Bloody death animation retrieved, no idea why blizzard disabled that in their token.
  1. Guest Slingers: Blizzard abandoned feature retrieved, would throw beautiful lightning javelins, but not so powerful as appearance.
  2. Guest Spear Cats: Blizzard abandoned feature retrieved, would throw powerful cold explosive javelins.
  3. Guest Hell Slingers: Blizzard abandoned feature retrieved, would throw powerful fire explosive javelins.
  4. Birds: Fulfilled NU and S1 animation.
  5. Parrots: Fulfilled NU and S1 animation.
  6. Hell Bovines: Retrieved description text ‘this cow bites’, no longer drop the Cow King Set, but more frequently dropping common and superior weapons or armors, which make the Moo Moo Farm a good place to find Rune Word base materials.
  7. Gargoyle Traps: Spawns more and tougher.
  8. Defiler series: No longer count as Bosses, switch their minions to Minion Series.
  9. Venom Lords: Poison damage added, to fit the name.
  10. Zakarumite Zealots: AI changed, can melee with ‘Zeal’ and no longer run away after certain mission completed, which used to be matched with the story line but made them very annoying to farm.
  11. Scavenger(Leaper) Series: To avoid certain BUGs, they’re now immune to ‘Cloak of Shadows’ and AI shifting stats.
  12. Spikefist: Unlike other Thornhulks, they can bleed and open wounds.

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Category


Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others