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Newly Added Monster Classes

  1. Quill Bear Series: Huge Quill Rat Mothers that spawns Quill Rats, can melee attack or shoot huge spikes that knocks back targets. They would appear with same faction Quill Rats in where they should be.
  1. Bush Barbs: Quill Rats spawns in Act 3 jungles, along with Quill Bear of the same faction.
  2. Mosquito Nest Series: They will appear where same faction Mosquitos should be and keep spawning them. They are defined to be Lumber and Botanies, also constructs of course
  1. Guest Blood Hawk Nest Series: They will appear in Nightmare and Hell difficulty and replace common Blood Hawk Nests, to spawn Guest version Blood Hawks, and also replaced champion nests in Normal difficulty.
  2. Black Archer: Black colored Corrupted Rogue Archer unlocked, appears in Outer Cloister and Barracks.
  3. Black Lancer: Black colored Corrupted Rogue Lancer unlocked, appears in Outer Cloister and Barracks.
  4. Sand Fishers: Desert theme spiders, appear in act 2 deserts.
  5. Uber Sand Fishers: Replaced Uber Arachs in Forgotten Sands, actually it’s just a name and palshift changing XD.
  6. Uber Flesh Lancers: Replaced Uber Black Lancers in Matron’s Den, actually it’s just a name and palshift changing XD.
  7. Uber Flesh Archers: Replaced Uber Dark Archers in Matron’s Den, actually it’s just a name and palshift changing XD.
  8. Uber Blood Temptress: Replaced Uber Hell Temptress in Matron’s Den, actually it’s just a name and palshift changing XD.
  9. Uber Blood Lord: New type of Vampire Lich, Replaced Uber Vile Witch in Matron’s Den.
  10. Minion Spawner Series: Structures that keep spawning Minions, appear in act 5, Normal difficulty would only spawn their champion versions, they are defined to be Demons.
  1. Fallen Hut Series: Huts that keep spawning Fallens, appear in act 1 outer areas, guarded by a small pack of Fallen Series also with Shaman Series, Normal difficulty would only spawn their champion versions, they are defined to be Demons and Lumber or Botanies.
  1. Evil Holes: Flaming holes, keep spawning Warped Ones, appear in act 1 wild caves, guarded by a small pack of Warped Ones with Shamans, Normal difficulty would only spawn their champion versions, they are defined to be Demons
  1. Swamp Ghost: Green colored Will-o-Wisps, appear in Act 3 ‘Swampy Pits’.
  2. Black Soul: Blue colored Will-o-Wisps, appear in Act 5 lower ice caves with water.
  3. Plague Bugs: Unlocked Swarm type, appear in some Act 3 underground areas.
  4. Rat Men: Blow Dart, Shaman and Undead factions unlocked, appear in Act 1 Tamoe Highland’s cave.
  5. Stygian Dolls: Melee, Blow Dart and Shaman factions unlocked, appear in act 5 red portal areas, would be replaced by guest versions in Nightmare and Hell difficulties or champions in Normal difficulty.
  6. Undead Fetishes: Unlocked in some act 3 underground areas such as Spider Cavern.
  7. Guest Cantors: Newly added to be leading Guest Faithfuls instead of bugged Guest Hierophants.
  8. Cardinal Hierarch: Highest Zakarumite Priests, appear in Act 3 as some Super Unique ones’ minions
  9. Jungle Gang

A highlight of this mod, gangsters in jungles around Kurast. Subtypes listed as blow.

  • Jungle Robbers: Lowest members of the gang, with weakest base stats but could charge at you with dagger.
  • Jungle Thugs: Main members of the gang, wielding rusted weapons and have a chance to equip shields, no special talents, attack in huge mobs, also assist other higher members in robberies.
  • Jungle Bandits: Tough guys with heavy 2 handed weapons, can stun or get wilder with Frenzy.
  • Jungle Looters: Attack with bows, got a chance to shot Fire Arrows.
  • Jungle Lords: Leaders of gang, better equipped, can Smite target with shields or attack with Zeal.
  1. Uncleaned Barbarians

A highlight of this mod, corrupted Barbarian tribes dwelt in act 5 lower ice caves. Subtypes listed as below.

  • Uncleaned Hooligans: Lowest members of the tribe, using rough weapons, has a chance to equip shield, no special talents, often attack in huge mobs or assist other higher members.
  • Uncleaned Wreckers: Wielding heavy 2 handed weapons and attack with ‘Bash’ and ‘Concentrate’.
  • Uncleaned Berserkers: Wielding 2 handed swords and attack with ‘Frenzy’ and ‘Double Swing’.
  • Uncleaned Lancers: Wielding 2 handed spears and attack with ‘Jab’ and ‘Charge’.
  • Uncleaned Slingers: Throw javelins, may use ‘Nomad Spear’ to launch multiple missiles.
  • Uncleaned Archer: Bow archers, may use ‘Hypershot’ for piercing attack.

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Category


Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others