New type of Unique Items, with Specific base item types, indestructible. They would be stronger than most common Unique ones, they can’t be dropped, you shall acquire them only by Cube Formulas. They have no level or stat requirements, but very expensive to make.
- Tyrael’s Might: ‘Angelic Armor’, Base item changed, +50% base defense to original ‘Sacred Armor’, Appearance changed to be same as ‘Full Plate Armor’ Series, RIP switched to Level 18-22 ‘Redemption’ Aura when Equipped, added a CTC skill: 50% Chance to cast ‘Blessed Storm’ on Melee Attack.
Blessed Storm: A CTC version of ‘Blessed Hammer’ with its Damage Linked to your ‘Blessed Hammer’ level, also receives bonus from synergy skills and ‘Concentration’.

- Azurewrath: ‘Angelic Sword’, Base item changed, +50% base damage to original ‘Phase Blade’, Damage Bonus increased to 400-500%. Diablo IV function added, can freeze target.
- Larzuk’s Champion: ‘Arreat Hammer’, Base damage would be +25% to original ‘Legendary Mallet’ and base speed 10 faster than original ‘Legendary Mallet’, Min and Max Damage Percent by Character level, +1 to ‘Bulleye’ and a series of Bulleye Resist skills.
Bulleye: Builds a robotic Bulleye to test your skills, in Normal difficulty it has 1000 HP, in Nightmare 2500 and in Hell 10000.

Bulleye Resist skills: Launching a missile at the Bulleye, increase its matched resist on hit. 10% per skill level, Caution! If the missile hits an enemy, it would also benefit from the skill.
You can put this item and a color matched Perfect Gem into the Cube to level up a Bulleye Resist skill, such action it won’t consume the Gem, one action would give 1 level to the skill.
Ruby: Fire Resist
Emerald: Poison Resist
Saffire: Cold Resist
Topaz: Lightning Resist
Amethyst: Physical Resist
Diamond: Magic Resist
Skull: Reset Item, turn all Bulleye Resist skill levels back to 1
- Shadowfang: ‘Demonic Sword’, Base damage would be +25% to original ‘Legend Sword’, 300-400% Damage, 15% HP and MP Steal, 250-500 Cold Damage, 60% IAS, 10-15 All stats, +1 All skills, Ethereal, Indestructible, Level 12-15 ‘Evil Force’ Aura when equipped.
Evil Force: Constantly Decreasing nearby enemies’ HP and stops their HP Regen, Very Effective against Diabclone or Pandemonium Bosses, but you would lose 3% HP per sec.

- Butcher’s Cleaver: ‘Demonic Axe’, Base damage would be +25% to ‘Glorious Axe’, a Greatly enhanced version of ‘Butcher’s Pupil’.
Trivia: Some Mandarin community players believe that ‘Pupil’ here means ‘something favorite’ or ‘something beloved’, which is mostly wrong, there’s indeed a phrase ‘apple in the eye’ has such meaning but ‘pupil’ itself doesn’t… Anyway, in my opinion, ‘Pupil’ here might be ‘Apprentice’ other than the hole in eyes, since the Butcher himself should be wielding ‘Butcher’s Cleaver’ instead of ‘Pupil’.
- Bul-Kathos’ Warden: ‘The Arreat Charm’, A super ‘Large Charm’, may carry one piece only, +1 Barbarian skills, 15-30 Min Damage, 3-5 to ‘Spirit Ancestor’.
Spirit Ancestor (High Minion): Summons a Spirit of Ancient Barbarian, Double Wielding 2 swords, Cannot be Frozen, Knockback, Stunned or being knocked into Hit Recovery Mode. Fights with ‘Double Swing’, ‘Frenzy’ and makes Teleport attacks in ‘Dragon Flight’ logic. His damage would depend on the random equipment generated when summoning, any character class may summon one but the Barbarian’s summoning would be the strongest since he would inherit player’s skill bonuses.

- Ahavarion: ‘Spear of Lycander’, Base damage would be +25% to ‘Matriarchal Pike’, shape and base weapon speed same as ‘Matriarchal Spear’, indestructible, according to Diablo III and IV, its stats would be 300-400% Damage, 45% IAS, 33% Deadly Strike, 20% Chance to stun target, and Random Shrine bless effect on killing enemies.

- Akarat’s Straw Hat: ‘Sacred Relic’, base defense is 50% more than ‘Shako’, appearance is same as ‘Shako’, 150-200% Defense, 20% chance to cast level 20 fully synergized ‘Twister’, +2 Paladin skills, Indestructible, 10-15 All Stats, 30% FHR, Level 18-22 ‘Healing Field’ Aura when equipped, and ‘Dervish’ class shifting Skills.
Healing Field: An aura that heals and reduces poison or curse length.


Leave a Reply