- Rockhew: ‘Falcata’, 400% Damage, 33-50% Crush Blow, 20% IAS, Indestructible, +1 to ‘Rockhew’.
Rockhew: Massively increases damage and attack ratings vs Structures.
- Dawn Bringer: ‘Mythical Sword’, 300-400% Damage, 33-50% Open Wounds, 50% IAS, +3 to Sword Mastery, 10-15 Light Radius.
- Excalibur: ‘Conquest Sword’, 250-350% Damage, 20% Crush Blow, 1-2 All skills, Increase Attack Ratings per character level, Replenish Durability, 100% Deadly Strike.
- The Wanderer’s Blade: ‘Legendary Sword’, 250-350% Damage, 40% IAS, 25-33% DS, 110-150 Attack Ratings, 250-500 Magic Damage, Initial Extra Bonus for 2 handed Weapons, 5% Chance to cast ‘Flesh Beast Ambush’ on Get Hit, summoning a circle of ‘Flesh Beasts’ around the attacker, if one of them killed, the full pack would die together; 3% Chance to cast ‘Skeleton Ambush’ on Get Hit, summoning a circle of ‘Skeletons’ around the attacker, if one of them killed, the full pack would die together; Level 1 ‘No Mercs or Iron Golems!’ Aura when equipped, meaning if you gave it to a Sword Barbarian Merc or created an Iron Golem with it, the merc or the Golem’s HP and damage or velocity stats would almost turn 0, This is for avoiding a deadly BUG when ‘Bone Prison’ logic skills triggered on player’s minions


- Wallace’s Tear: ‘Highland Blade’, 350-400% Damage, 3-5 to Barbarian skills, 25% Crush Blow, 33% Open Wounds, 60% IAS, 2 Sockets, Attack Ratings per character level, 3-5 to ‘Brave Heart’ (Bar only)
Brave Heart: Passively increases duration of ‘Rage’ and decreases its Max HP Penalty to Bonus, also increases its stat bonuses. Its skill could be enhanced by ‘+x to All Skills’ and ‘+x to Barbarian Skills’ stats.


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