- Robin’s Yolk: ‘Eagle Orb’, 20-60 MP, +1 All skills, 15% FCR, +1 to ‘Raven’, +1 to ‘Warmth’ (Sor Only), 30% Fire Resist.
- Stonerattle: ‘Sacred Globe’, 10-40 HP, 15% Chance to cast level 10 ‘Howl’ on Get hit, +2 Sorceress skills, 20% FCR, 12% FHR, 5 Damage Reduce, 3-7 MP on Killing
- Indiego’s Fancy: ‘Smoked Sphere’, Adds MP by Character level, +2 Sorceress skills, 33% Chance to cast level 5 ‘Dim Vision’ on Get hit, 50% Poison Resist, 5 HP Regen, 20% Damage to MP, 50% Max MP, 20% FCR.
- Amodeus’s Manipulator: ‘Clasped Orb’, +1 All skills, 100% FCR, 2 Sockets.
- Wrath of Cain: ‘Jared’s Stone’, 50-60 MP, 30% FCR, 5-10 HP and MP on Killing, 10-20% Exp Gain.
- Horazon’s Chalice: ‘Glowing Orb’, 30-40 HP, 20-20 HP on Demon Killing, 50% Defense, 3-5 to ‘Goatmen’, 3-5 to ‘Vampire Lich’, 3-5 to ‘Blunderbore’.

Goatmen (Low Minion): Summons up to 5 Goatmen, would betray you when mortally wounded.
Vampire Lich (Medium Minion): Summons up to 3 Vampire Liches, would betray you when mortally wounded.
Blunderbore (High Minion): Summons a Blunderbore, more powerful than would betray you when mortally wounded.
- Ancient Eye: ‘Crystalline Globe’, 100 MP, 30-45% All Resist, +1 All skills, 1-2 Fire Spells, 1-2 Lightning Spells, 1-2 Cold Spells, 15-20 HP and MP on Killing, +5 Light Radius.
- Globe of the Vizjerei: ‘Cloudy Sphere’, 30-60 MP, 1-2 All skills, 20-30% FCR, 25-30 Enr, 30-50% Lightning Resist, 3-5 to ‘Demon Imp’.
Demon Imp (Low Minion): Summons up to 5 Demon Imps, would betray you when mortally wounded.

- Bling Bling: ‘Sparking Ball’, 30-60 MP, 1-2 All skills, MF and Gold Find per Character level, +7 Light Radius, 2 Sockets.
- Archangel’s Deliverance: ‘Heavenly Stone’, 50 HP, 50% All Resist, Level 8-12 ‘Meditation’ Aura when equipped, Physical Resist 25%, 3-5 to ‘Saint’, initial skill is ‘Holy Orb’ instead of ‘Magic Bolt’.
Saint (High Minion): Summons a Saint, he can’t be stunned, have ‘Sanctuary’ Aura activated, Redeems fallen enemy’s corpse to recover your HP, also heals you along with himself when hitting targets, and also, the Saint would be a good torch in this extra dark MOD.

- Foci of the Vizjerei: ‘Demon Heart’, 100-120 MP, 20-30 FCR, 3-5 to ‘Sand Raider’, 3-5 to ‘Balrog’, +1 to ‘Overlord’. ‘Balrog’, +1 to ‘Overlord’.

Sand Raider (Medium Minion): Summons up to 5 ‘Sand Raiders’, would betray you when mortally wounded.
Balrog (High Minion): Summons a ‘Balrog’, he would spray massive ‘Inferno’ flames larger than common Balrog monsters, and deals explosive strikes, also would Teleport at enemy’s face in ‘Dragon Flight’ logic, would betray you when mortally wounded.
Overlord: To summon an unleashed ‘Overlord’ to smash everything around, even you. The Overlord is almost same powerful as ‘Duriel’, killing it would drop pretty nice trophies. However, this skill has a ridiculous cooldown up to 1 minute.
- Phoenix Egg: ‘Vortex Orb’, 50-60 MP, 30% FCR, 40-50% Lowers Enemy Fire Resist, Level 20-30 ‘Nirvana’ Aura when equipped, +3 to ‘Warmth’, 30 HP Regen, +1 to ‘Fire Aura Mastery’
Nirvana: A ‘Holy fire’ logic aura giving you HP recovery bonus, but won’t give you extra fire damage, and the less HP you left, the higher pulse fire damage or HP recovery value would be.
Fire Aura Mastery: Greatly increases values of Fire Auras such as ‘Holy Fire’ or ‘Resist Fire’, and absorbs ALL Fire damage dealt to the Caster himself, not the whole team, for Offensive ones, it won’t enhance its direct damage, but the frequency of their pulse damage. Special Summoning skills on Orbs above would receive extra bonuses from Sorceress’ Elemental Mastery skills.


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