(For Casters except Poison-Casters, yet a Sorceress would benefit most)
Tang’s Fore-Fathers: ‘Amulet’, +1 All Skills, 20-30 Vit, 50 Enr; When 2 Parts, 15% Max MP; When 3 Parts, 20% FCR; When Full Set, 25% MP Regen.
Tang’s Rule: ‘Colossus Girdle’, -66% Requirements, 120-150% Defense, 50% Fire Resist; When 2 Parts, 50% Lightning Resist; When 3 Parts, 50% Cold Resist; When Full Set, 50% Poison Resist.
Tang’s Throne: ‘Archon Plate’, -66% Requirements, +1 All Skills, 150-200% Defense; When 2 Parts, 10% Max HP; When 3 Parts, 20% FCR, When Full Set, 25 HP Regen.
Tang’s Battle Standard: ‘Archon Staff’, -66% Requirements, 2-3 All Skills, When 2 Parts, -10% Target Fire Resist; When 3 Parts, -10% Target Lightning Resist; When Full Set, 25% to Cold Damage.
2 Parts: 50% Magic Resist, -75% Poison Duration.
3 Parts: 15 HP on Killing, 20 MP on Killing.
Full Set: +3 to ‘Fire Mastery’, +3 to ‘Lightning Mastery’, +3 to ‘Cold Mastery’, Level 10 ‘Magic Pierce’ Aura when equipped, shared to every part, 25% to Magic Damage, +1 to ‘Archon Mastery’ (Sor Only).
Archon Mastery: A passive skill that increases the duration of ‘Archon’ and switches its HP penetration to bonus. The level of ‘Archon Mastery’ could be enhanced by ‘+x to All Skills’ and ‘+x to Sorceress Skills’ stats.
Magic Pierce: Lower enemies’ Magic Resist with the value equal to its level.
Trivia: Some Mandarin community players believes that ‘Tang’ is for ‘the Tang Dynasty’ of Medieval China, I think it’s quite ridiculous >.<
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