- Brand: Knockback Removed, 45% IAS. Such modifications would make it good for Shapeshifting Druids
- Peace: CTC ‘Valkyrie’ no longer Die at once, could coexist with Amazon’s own ‘Valkyrie’, CTC ‘Slow Missiles’ changed to giving it as oskill.

- Wind: Damage increased to 200-300%, CTC ‘Twister’ Chance up to 33% on Strike and Fully Synergized.
- Wealth: 50% Defense, 15% All Resist.
- Fury: Damage increased to 300%.
- Prudence: Damage increased to 200-250%.
- Grief: ‘dmg’ bonus switched to Min Damage per Character level so that the value would be displayed on panel. When level 95, the value would be equal to vanilla full variety ones.
Caution: Doesn’t accept Offhand Axes, if you turn a ‘Grief’ 1 handed axe into an offhand one, it would disappear when you exit current game!
- Last Wish: Always full value as vanilla and ‘Might’ aura level increased to 20.
- Heart of the Oak: Itemtype requirement switched to ‘Rod’, so you can no longer make one with a ‘Flail’, but ‘Scepters’ would be available. Item charged ‘Raven’ switched to oskill, as the Raven AI doesn’t support being a Charged skill.
- Rain: CTC ‘Cyclone Armor’ Chance increased to 15% and Fully Synergized of course, MP bonus switched to HP, Defense per Character level.
- Breath of the Dying: IAS increased to 80%, means 4F ‘Whirlwind’ on Everything.
- Bone: MP bonus switched to HP.
- Principle: CTC ‘Holy Bolt’ level increased to 15, Damage to Undead increased to 200-250%, 20% IAS, Defense per Character level.
- Enlightenment: On Strike CTC ‘Fire Ball’ switched to Cast on Get Hit and Fully Synergized, Chance increased to 15%, CTC ‘Blaze’ Chance increased to 15% and Fully Synergized, 20% FCR, 100-150 MP.
- Myth: 50-75% Damage, 100-150 HP.
- Patter: Unlocked, ‘Tal, Ort, Tir’ on 3 Socket ‘Claw’ weapons, 10% Attack Ratings, 40-80% Damage, 12-32 Fire Damage, 15% All Resist, 6 Str, 6 Dex, 30% FBR, Some Poison Damage, 1-50 Lightning Damage, 2 MP on Killing.
- Plague: Unlocked, ‘Cham, Fal, Um’ on 3 Socket Weapons, 260-380% Damage to Demon, 20% Chance to Cast level 12 ‘Lower Resist’ on Get Hit, 25% Chance to Cast level 15 Fully Synergized ‘Poison Nova’ on Strike, -23 Target Poison Resist, Deadly Strike per Character level, Level 13-17 ‘Cleansing’ Aura when Equipped, 1-2 All skills, Freezes Target, 10 Str, 25% Open Wounds.
- Delirium: Fixed a Vanilla BUG causing some Merc Animations lost when Shapeshifting activated.
- Sanctuary: Item charged ‘Slow Missiles’ switched to Aura when Equipped.
- Kingslayer: IAS bonus increased to 40-60%, oskill ‘Vengeance’ changed to a new version whose synergy system merged to its own leveling, 1 handed weapon available, Punish Damage part ignores Common Creatures’ resists instead of Undead, and has 1-5 variable levels.
- Passion: IAS bonus increased to 40-60%, oskills changed to new versions whose synergy system merged to their own leveling, and have 1-5 variable levels, if built with Missile Weapons, ‘Zeal’ would be changed to ‘Strafe’, ‘Berserk’ would be changed to ‘Berserk Shot’, an Arrow version of ‘Berserk’.
- Fortitude: On Weapons, Defense bonus reduced to 100%, FCR bonus switched to IAS; on Torso Armors, Damage bonus reduced to 200%.
- Phoenix: Fully synergized CTC ‘Firestorm’ chance reduced to 15%.
- Chaos: ‘Whirlwind’ skill level could be 1-5.
- Edge: Only cheapers 10%.


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