- Magic Quivers:
New item types, most offensive jewel magic affixes and some other proper useful ones would appear on them, could be Rare or higher. Quantities start at 511, automatically replenish quantity but would be lost like common quivers when depleted. They can be fixed to receive full replenishment but might be expensive.
As specification, Magic Arrows might have ‘Fervor’ suffix to grant extra IAS, while Magic Bolts might have ‘Bear’ to grant knockback ability.
- Offhand Axe Series:
New weapon type, axes that can only be used in offhand slot. It’s reasonably weaker and has lower level requirement than ‘Hand Axe’ Series, doesn’t need str and dex to equip, str and dex damage bonus are both 1.0. They can’t be dropped or purchased, the only way to acquire one is to transform a common 1 handed axe (Throwing Axes excluded) within the Cube. This type of weapon is recommended to be given to Barbarian Hirelings as their offhand weapons, since they are mostly not as good as common axes when wielding by player characters.

- Fist Weapons
Newly added Weapon Type in version 3.1, including Two Series: ‘Wraps’ and ‘Slashers’. ‘Wraps’ are counted as ‘Claw’ and ‘Blunt’ type; ‘Slashers’ are counted as ‘Claw’ and ‘Thrust’ type, would accept matched mastery stats, but ‘Slashers’ are not available for Amazon melee skills. Fist Weapons attack with barehand punching animation, faster than other weapons but with 0 range adder. Fist Weapons can receive extra damage bonus by Glove Types, and if you only equipped one Fist Weapon, it won’t work unless you equip another Fist Weapon or Offhand Item. For Barbarians or Assassins, they can use dual wielding skills but should NOT use Normal Attack, would 100% miss when Left Swing.

For Barbarians, barehand or Fist Weapon A1 animation is slower than A2, this is for dual wielding skills working properly, which would make ‘Concentrate’ slower than ‘Bash’ and ‘Berserk’.
For classes NOT Barbarian or Assassin, when dual wielding Fist Weapons, the damage would simply stack instead of left-right hand switching, as the result, extra damage from Gloves would be half as the assassin for balancing.
For Barbarians, extra damage from Gloves would be significantly higher than Assassins.
Fist Weapons don’t have durability, so impossible to be ethereal.
Fist Weapons may have 4 sockets at maximum.
3.0 version Gloves CANNOT offer extra damage to Fist Weapons, you can refresh Unique or Set ones with a Unique or Set Token in the Cube, sorry for other qualities…
- Text Pages
Newly added Item Type in version 3.1, used for describing story line or other features. As for ‘Erion’s Note’ Series, they would figure out some conflicts between Blizzard’s Old Canon and New, as I’m always preferring the Old Canon of Diablo story… And, something added of my own are also descripted in ‘Erion’s Notes’, such as my understanding of ‘Sirens’. These pages my drop from related monsters as extra body parts, you can collect them for reading. More of them would be added in later updates 🙂
1.14 version LoD supports long text display, but 1.13 doesn’t, so in 1.13 version, we’ll need a Page Turning function to read the full text. You need to put the page into the Cube and press the button to read next page.




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