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BaseMod Related Settings

  1. I have already offered a ‘basemod.ini’ within the pack, it has all basic necessary settings enabled, you can enable more but beware of possible conflicts.
  2. No need to enable Charm Zone function, as my mod has already offered a soft coded 40 Grid limit for big inventory pack users.
  3. There’s a mistake in BaseMod’s Readme file, Language 08 is some kind of Chinese language instead of Sinhalese. In this mod, it would be ‘Chinese Aomeisoft’, so if you are using BaseMod as your primary launcher, switch language param to ’00’ For English, ’08’ for Chinese Aomeisoft, and ’09’ For Chinese Traditional.
  4. Please Keep [SpawnMissingSU] Disabled, I’ve already introduced these Super Unique Monsters to my Mod and arranged their Locations, enable them again in BaseMod would Mess the game up.
  5. Due to a BUG of BaseMod, if a Charm grants you Aura when Equipped, you have to Re-Equip that Charm every time you start a game to make it functional.
  6. Don’t Enable Merc Full Equip, might be conflicted with my soft coding merc equipment system.
  7. NEVER Enable Crossbows for Act 1 Merc Rogue Scouts! All Fringes in MOD_T.D.E. are some kind of Crossbows in order to cheat the engine for certain purposes, so enabling this option would definitely mess up the game!
  8. Do not turn off ‘Goblin Patch’, it’s NOT just used for importing Goblins, what it really does is making ‘umonXX’ columns of ‘levels.txt’ work for ALL Difficulties, not just Normal. Activating it would make you spawn special Champion monsters as you wish and disable unwanted monsters to be spawned as Champions.
  9. New Ethereal related formulas would BUG armors’ defense multiple times, so I fixed the bug with BaseMod, if you deactivated this bug fixing, you may acquire some ridiculous high defense armors by using such formulas.
  10. Dynamic Monster Life Bar is Activated by default, but it conflicts with the famous HackMap Plugin.

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Category


Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others