- I have already offered a ‘basemod.ini’ within the pack, it has all basic necessary settings enabled, you can enable more but beware of possible conflicts.
- No need to enable Charm Zone function, as my mod has already offered a soft coded 40 Grid limit for big inventory pack users.
- There’s a mistake in BaseMod’s Readme file, Language 08 is some kind of Chinese language instead of Sinhalese. In this mod, it would be ‘Chinese Aomeisoft’, so if you are using BaseMod as your primary launcher, switch language param to ’00’ For English, ’08’ for Chinese Aomeisoft, and ’09’ For Chinese Traditional.
- Please Keep [SpawnMissingSU] Disabled, I’ve already introduced these Super Unique Monsters to my Mod and arranged their Locations, enable them again in BaseMod would Mess the game up.
- Due to a BUG of BaseMod, if a Charm grants you Aura when Equipped, you have to Re-Equip that Charm every time you start a game to make it functional.
- Don’t Enable Merc Full Equip, might be conflicted with my soft coding merc equipment system.
- NEVER Enable Crossbows for Act 1 Merc Rogue Scouts! All Fringes in MOD_T.D.E. are some kind of Crossbows in order to cheat the engine for certain purposes, so enabling this option would definitely mess up the game!
- Do not turn off ‘Goblin Patch’, it’s NOT just used for importing Goblins, what it really does is making ‘umonXX’ columns of ‘levels.txt’ work for ALL Difficulties, not just Normal. Activating it would make you spawn special Champion monsters as you wish and disable unwanted monsters to be spawned as Champions.
- New Ethereal related formulas would BUG armors’ defense multiple times, so I fixed the bug with BaseMod, if you deactivated this bug fixing, you may acquire some ridiculous high defense armors by using such formulas.
- Dynamic Monster Life Bar is Activated by default, but it conflicts with the famous HackMap Plugin.
BaseMod Related Settings
Reply
Profile
Category
Diablo II: The Dark Exile (MOD_T.D.E)
Character & Skill Modifications
Monster Modifications
- Overall
- Specific Monster Modifications
- Newly Added Monster Classes
- Monster Skill Modifications
- Champion Monsters
- Random Unique Monsters
- Super Unique Monsters
- Boss Modifications
Item Modifications
- Basics
- Potion Modifications
- Fringe System
- Stat Fixes
- Superior Item Modifications
- Magic Affix Modifications
- Rare Affix Modifications
- Unique Item Modifications
- Summery
- Vanilla Unique Axes
- Vanilla Unique Swords
- Vanilla Unique Daggers
- Vanilla Unique Blunts
- Vanilla Unique Scepters
- Vanilla Unique Wands
- Vanilla Unique Spears
- Vanilla Unique Polearms
- Vanilla Unique Staves
- Vanilla Unique Bows
- Vanilla Unique Crossbows
- Vanilla Unique Throwing Weapons
- Vanilla Unique Torso Armors
- Vanilla Unique Gloves
- Vanilla Unique Shields
- Vanilla Unique Trinkets
- Vanilla Unique Charms
- Vanilla Unique Amazon Items
- Vanilla Unique Necromancer Items
- Vanilla Unique Paladin Items
- Vanilla Unique Barbarian Items
- Vanilla Unique Druid Items
- New Unique Axes
- New Unique Swords
- New Unique Daggers
- New Unique Blunts
- New Unique Scepters
- New Unique Wands
- New Unique Spears
- New Unique Polearms
- New Unique Staves
- New Unique Bows
- New Unique Crossbows
- New Unique Throwing Weapons
- New Unique Helms
- New Unique Torso Armors
- New Unique Shields
- New Unique Belts
- New Unique Gloves
- New Unique Boots
- New Unique Trinkets
- New Unique Charms
- New Unique Amazon Items
- New Unique Sorceress Items
- New Unique Necromancer Items
- New Unique Paladin Items
- New Unique Barbarian Items
- New Unique Druid Items
- New Unique Assassin Items
- Super Unique Items
- Set Item Modifications
- Vanilla Universal Sets
- Vanilla Class Specific Sets
- New Set Items
- Hireling Sets
- Unique Set System
- Rune Words Modifications
- Cube Formula Modifications
- Item Upgrade
- Socket Drilling
- Ethereal Item Related
- Some ‘Almost Useless’ Formulas Remaking
- Vanilla Item Refreshing Formulas Remaking
- New Charm Refreshing Formulas
- Resist Item Formulas
- Potion or Consumable Item Related Formulas
- New Rare Item Creating Formulas
- Unique Item Creating Formulas
- Essence Converting Formula
- Offhand Axe Converting Formula
- Unique 2 Handed Swords and Nomad Swords Converting Formulas
- New Superior, Unique or Set Item Refreshing Formulas
- Super Unique Item Creating Formulas
- Khan Set Weapon Base Item Shifting
- M’avina Weapon Base Item Shifting (For Fun Only)
- Arctic Set Weapon Base Item Shifting (Mostly For Fun but might be useful somehow)
- Vidala Set Weapon Base Item Shifting (Mostly For Fun but might be useful somehow)
- Crafted Item Modifications
- Transmogrification (Base Item Shifting)
- Unique Item Extraction
- Set Item Recycling
Dropping and Area Modifications
Compatibility and Others
Leave a Reply