- Damage related affixes appearing more frequently, would make junk rare weapons fewer.
- Sorceress skill affixes may appear on Mask Series.
- Necromancer skill affixes may appear on Bone Items, Scythes, Flails, Tridents, Necro Javelins and Crossbows.
- Paladin skill affixes may appear on Crowns, Bows and Crossbows, no longer appear on Bone Shields.
- All Paladin skills, Combat, Offensive Aura skill affixes may appear on any melee weapon except Daggers, Wands, Orbs, Clubs, Scythes and Throwing Weapons.
- Paladin Combat and Druid Elemental or Shapeshift skill affixes may appear on staves.
- Barbarian skill affixes may appear on Bone Items, Javelins, Bows and Spike Shields.
- Assassin skill affixes may appear on Masks and Bone Helms
- Druid skill affixes may appear on Bows, Crossbows, Small Shield Series and Spike Shield Series.
- More types of affixes may appear on Crowns, Masks, Bone Helms, Barbarian Helms and Druid Pelts.
- Single elemental resistant affixes won't appear on 2 handed weapons, instead, All-resist affixes would.
- Most low-level affixes won't appear on high level items, especially for those higher than 50.
- Most meaningless magic-only affixes such as high value all-resist ones can appear on rare items now.
- Grand Charms' level 105 Suffix 'of Vita' turned to level 99, so that 'Baal' may drop it.
- Suffix 'of Bile' added, offering 'Fire as Will' stat, appears only on magic Bows and Crossbows, makes them no longer consume ammo.
- Item Charged Skill suffixes: Charged skills could have higher skill levels and more frequently to spawn.
- CTC skills' levels would be scaled with item level, except 'Amplify Damage'.
- 'Cruel' Prefix' damage percent bonus increased to 461-511 and made it Magic Weapons Only, After level 88, this value would have chance to be further enhanced to 661% in maximum on Melee or Throwing Weapons. Its lower grade prefixes had their bonus increased to make Rare Weapons' maximum damage percent bonus increased to 460%, and after 88, would have chance to be further enhanced to 555% in maximum
- Readjusted values of Elemental Damage affixes on Charm, to keep them equal with same inventory grid occupation, this would make Elemental Damage Grand or Large Charms useful in early gameplay.
- Quantity related prefixes' value doubled to improve the experience of throwing builds, they won't spawn on Magic Quivers as 511 is already the maximum size.
- Replenish quantity suffixes have variable increased replenishing rate, 1 piece per 2 sec maximum.
- 'Of the Choir' suffix added, 30% FCR, only spawn on Magic (Blue) Caster Items.
- Higher level Class-Specific items have more chance to spawn skill level related affixes.
- Damage Percent Bonus prefixes on Jewels would grant a new stat that is always treated as Non-Weapon Damage Percent bonus, this would fix the famous vanilla 'BUG Jewels' problem but make them not so good on Weapons.
- Item charged skill 'Wild Spear' suffix no longer spawning.
- 'Of Ages' suffix can't be spawn anymore.
Magic Affix Modifications
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Profile
Category
Character & Skill Modifications
Hirelings Modifications
Monster Modifications
Item Modifications
- Basics
- Newly Added Item Types
- Potion Modifications
- Fringe System
- Sack System
- Stat Fixes
- Superior Item Modifications
- Magic Affix Modifications
- Rare Affix Modifications
- Unique Item Modifications
- Summery
- Vanilla Unique Axes
- Vanilla Unique Swords
- Vanilla Unique Daggers
- Vanilla Unique Blunts
- Vanilla Unique Scepters
- Vanilla Unique Wands
- Vanilla Unique Spears
- Vanilla Unique Polearms
- Vanilla Unique Staves
- Vanilla Unique Bows
- Vanilla Unique Crossbows
- Vanilla Unique Throwing Weapons
- Vanilla Unique Helms
- Vanilla Unique Torso Armors
- Vanilla Unique Belts
- Vanilla Unique Gloves
- Vanilla Unique Boots
- Vanilla Unique Shields
- Vanilla Unique Trinkets
- Vanilla Unique Charms
- Vanilla Unique Amazon Items
- Vanilla Unique Necromancer Items
- Vanilla Unique Paladin Items
- Vanilla Unique Barbarian Items
- Vanilla Unique Druid Items
- New Unique Axes
- New Unique Swords
- New Unique Daggers
- New Unique Blunts
- New Unique Scepters
- New Unique Wands
- New Unique Spears
- New Unique Polearms
- New Unique Staves
- New Unique Bows
- New Unique Crossbows
- New Unique Throwing Weapons
- New Unique Helms
- New Unique Torso Armors
- New Unique Shields
- New Unique Belts
- New Unique Gloves
- New Unique Boots
- New Unique Trinkets
- New Unique Charms
- New Unique Amazon Items
- New Unique Sorceress Items
- New Unique Necromancer Items
- New Unique Paladin Items
- New Unique Barbarian Items
- New Unique Druid Items
- New Unique Assassin Items
- Super Unique Items
- Set Item Modifications
- Vanilla Universal Sets
- Vanilla Class Specific Sets
- New Set Items
- Hireling Sets
- Unique Set System
- Rune Words Modifications
- Cube Formula Modifications
- New Area Red Portals
- Pulling Out but Keeping Gems
- Splitting Larger Gems
- Charm Rotate
- Item Upgrade
- Socket Drilling
- Ethereal Item Related
- Some 'Almost Useless' Formulas Remaking
- Vanilla Item Refreshing Formulas Remaking
- New Charm Refreshing Formulas
- Resist Item Formulas
- Potion or Consumable Item Related Formulas
- New Rare Item Creating Formulas
- Unique Item Creating Formulas
- Essence Converting Formula
- Offhand Axe Converting Formula
- 2 Handed Swords and Nomad Swords Converting Formulas
- New Superior, Unique or Set Item Refreshing Formulas
- Super Unique Item Creating Formulas
- Khan Set Weapon Base Item Shifting
- M'avina Weapon Base Item Shifting (For Fun Only)
- Arctic Set Weapon Base Item Shifting (Mostly For Fun but might be useful somehow)
- Vidala Set Weapon Base Item Shifting (Mostly For Fun but might be useful somehow)
- Crafted Item Modifications
- Transmogrification (Base Item Shifting)
- Unique Item Extraction
- Extracting Formula
- Special Extracted Results
- Unique & Set Item Recycling




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