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When Paladin Turns Warrior

If a Paladin has the Class Shifting Charm: ‘Hammer of Fury‘ in inventory, he would turn to a ‘Warrior‘. A Warrior should not spend skill points to Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items would be fine to enjoy. The Warrior’s physical combat skills, which means ‘Sacrifice’, ‘Smite’, ‘Zeal’ and ‘Charge’ would synergy each other, this new rule would totally bypass the original synergy formula. Also, ‘Sacrifice’ would grant extra attack ratings per level, ‘Smite’ would grant extra defense per level, ‘Zeal’ would grant extra attack speed per level, ‘Charge’ would grant extra critical strike chance per level. Besides all these 4, ‘Holy Bolt’ would convert these 4 physical combat skills’ damages to magic between 0-50% by level, and no longer requires ‘Prayer’ to acquire its healing synergy.

Beware, a Warrior should NOT spend any skill points on aura skills, or else he would get the same penalty when an item offers the same aura is equipped.

Due to a bug of BaseMod, you have to pick up the charm from the inventory and put it back to get it work every time you start a game, such work is also necessary if your Warrior got KIA, or else he would turn back to a normal Paladin.

Warriors can repair non-ethereal items by putting ‘Hammer of Fury’ and the item into the Cube. Unlike Diablo I, the item’s Max Duration would not get lower after repairing.

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Diablo II: The Dark Exile (MOD_T.D.E)

Summery

Text Fixing

UI Modification

Character & Skill Modifications

Hirelings Modifications

Monster Modifications

Item Modifications

Dropping and Area Modifications

Compatibility and Others