Category: 1. Lore
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Ethereal Item Related
Ethereal Armor + Ral + Any Unique Trinket = Repair and Recharged Ethereal Weapon + Ort + Any Unique Trinket = Repair and Recharged Trinkets meaning Rings and Amulets. Non-ethereal item + Hel + Ethereal Pearl = Ethereal Caution: You can’t get an Ethereal Phased Blade with such formula.
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Socket Drilling
Ethereal Armor socket drilling bug fixed with BaseMod. Common Weapon or Armor socket drilling formulas would at least get 2 sockets. Any Fringe without sockets + 3 Perfect Skulls + any Jewel = add 1 socket Rare/Crafted/Set/Unique Item without sockets + 3 Perfect Skulls + any Jewel = add 1 socket Magic Item without sockets…
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Item Upgrade
Unique Item Upgrade: Extra requirement removed, Grants extra Damage percent for Weapons and extra Defense percent for Armors. Set Item Upgrade: Same as Unique ones. Crafted Item Upgrade: Same as Rare ones. Rune Upgrade: Gems removed.
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Charm Rotate
Large or Grand Charms can Rotate 90 degrees with the Cube. Caution: This function conflicts with Vizjerei Recharge, the later has higher priority.
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Pulling Out but Keeping Gems
Socketed Item + Hel + Token of Absolution = Pulling Out but Keeping Gems
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New Rune Words
Destiny’s Kiss: A Vanilla ‘Fury’ logic and value Rollback attack skill, but using Bite animation, Werewolf or Werebear only. Trivia: This Rune Word’s Code name is ‘Destiny’s Daughter’, Far more better than displayed name, I chose its stats based on Code name instead of displayed one. Trivia: When translated into Chinese by pronunciation, the ‘El’…
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D2R Rune Words
I won’t apply every D2R Rune Word, as some of them are either ridiculously overpowered or impossible to apply without hard coding. Also, I won’t apply any Rune Word totally newly made by D2R team whose names doesn’t exist in vanilla Rune Word List, they’re not accepted by me. Flame: ‘Nef, Pul, Vex’ on 3…
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Vanilla Rune Words
Caution: Doesn’t accept Offhand Axes, if you turn a ‘Grief’ 1 handed axe into an offhand one, it would disappear when you exit current game!
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Rune Words Modifications
Most direct damaging ‘on strike’ CTC spells on Armors would have their triggering chance reduced to 1/3 if triggered by ranged attacks. Most direct damaging ‘on strike’ CTC spells on Melee Weapons changed to ‘On Melee Strike’. If a Rune Word has both ‘Indestructible’ and Item Charged skills, the Charged skills would be switch to…

