Author: Nagahaku
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Barbarian
Outfit changed to heavy armor, no helmet. Axe: Uses 1 handed axe as main hand weapon, offhand axe as offhand weapon. Axe skill: Double Swing, Frenzy, Berserk, Axe Mastery, Increased Speed, Rage. Sword: Almost same as vanilla but uses ‘Jawbone’, ‘Heart’, ‘Horn’ and ‘Fang’ fringes in offhand for extra benefits and blocking chance. Sword skills:…
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Iron Wolf
Outfit changed to crown, breast plate amor and kite shield. Can block with shield. Has a chance to cast ‘Warping’ on get hit. Fire and Lightning Iron Wolves cast some Diablo I spells. Fire skill: Fire Bolt, Fire Ball, Hot Wave, Diablo I Inferno, Hydra, Fire Mastery. Lightning skill: Uncapped Charged Bolt, Lightning, Lightning Strafe,…
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Desert Mercenary
Outfit Changed to leather helm, chain mail, glaive. Bloody death animation retrieved. Displays Aura type through BaseMod functions. Levels of every Aura would not have an earlier limitation, always scaling with the Merc’s level. Uses ‘Flag’, ‘Quill’ and ‘Tail’ fringes in offhand to gain extra benefits and block chance. Abandoned Blizzard Feature retrieved! Only Offensive…
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Rogue Scout
Outfit changed to chain mail, longbow. Always running, definitely faster, I mean. Chance to cast ‘Terror’ on attackers when get hit. Uses arrow quivers in offhand, including magic quivers. Added a New ‘Holy Arrow’ faction. Fire Arrow Skills: Fire Arrow, Exploding Arrow, Immolation Arrow whose ground fire couldn’t stun enemies and had its explosion &…
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Hireling Summery
Same cost and same base stat in all difficulties, could be fired through ‘Unsummon’ skill, which means die at once, unable to resurrect from hireling NPCs. Enabled Offhand, Amulet, and one single Ring inventory slot.
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Monster Skills
Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated to a term meaning ‘Teleport’, which is indeed an explanation of ‘Warp’, but maybe actually it should be meaning ‘Twisted’ here in English not ‘Teleport’. Since my earliest players are all Chinese speakers, making them ‘Teleporting’ would just match the name and more challenging.
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Martial Arts
Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charge-up skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Missing hits problem of elemental…
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Shadow Disciplines
Fixed some stat-display bugs on Shadow summoning skills’ panel, removed shadows’ shadow projecting and made their colors dumber to make them looked more like ‘shadows’, removed the screaming sound of shadows on get hit. Psychic Hammer: Replaced by ‘Tactical Acrobat‘, a swift rolling action, making the assassin rush into or escape from battle easier. Knockback…

