Support Me~

Category: 3. Character & Skills

  • Paladin Summery

    Greatly increased the A2 animation attack speed with all weapons, to achieve 4F ‘Zeal’. All hit recovery animation slower to be same as using 2 handed slash or 2 handed thrust weapons, except using Fist Weapons, this would make ‘Fist of Heavens’ really very slow when not using Fist Weapons. Hit recovery when using Fist…

  • Summon Spells

    All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI…

  • Poison and Bone Spells

    Bone Spells would ignore Common Creatures’ Resists. Teeth: Greatly increased related skills’ synergy bonus, NHD removed, multiple hits would make it very effective in close range. Poison Dagger: Remade to ‘Poison Strike‘, a rollback attack with ‘Zeal’ logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit…

  • Curse

    All curses available when shapeshifting, ‘Terror’, ‘Weaken’, ‘Attract’ and ‘Dim Vision’ could stack. Amplify Damage: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist. Weaken: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target’s fire, lightning and cold…

  • Necromancer Summery

    Barehand A2 animation fulfilled. Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill ‘Chill Blood‘ added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive…

  • Vizjerei Recharge

    After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won’t decrease the max charges.

  • Vizjerei Melee Type

    Another branch of Vizjerei Mages~ Put any Sword type Weapon with a ‘Bartuc’s Cutthroat’ or ‘Horazon’s Chalice’ or ‘Globe of the Vizjerei’ or ‘Foci of the Vizjerei’ into the Cube, would give Vizjerei class shifting function to the sword and offer you Vizjerei Melee Skills and a Random Vizjerei Summoning Skill. Trivia: This is based…

  • Vizjerei Cold Spells

    Cold Bolt: More bolts released. Frozen Armor, Shiver Armor: Limited as Zann Esu spells. Chilling Armor: More damage but no defensive bonus. Frost Nova: Larger radius. Ice Blast: Longer freeze length. Glacial Spike: Longer freeze length. Chaos Ice Bolt: Replaces ‘Frozen Orb‘, creates a circle of random pathing ice bolts with cast rate of ‘Lightning’…

  • Vizjerei Lightning Spells

    Charged Bolt: More bolts released. Static Field: Radius larger. Telekinesis: More bonus to ‘Energy Shield’. Nova: No damage synergy skill but range would be increased with skill level. Lightning: Faster cast rate. Lightning Branches: Replaces ‘Chain Lightning‘, casts lightning strikes unable to pierce at targets nearby with cast rate of ‘Lightning’ or ‘Chain Lightning’, own…

  • Vizjerei Fire Spells

    Fire Bolt: More bolts released. Warmth: Lower bonus value. Inferno: Longer range. Hot Wave: Replaces ‘Blaze’, casts fire waves similar to ‘Wake of Fire’ with cast rate of ‘Lightning’ or ‘Chain Lightning’, own skill level is useless, power scaling with ‘Blaze’ and its synergy skills, meanwhile, ‘Blaze’ is limited as a Zann Esu spell. Fire…