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Category: 3. Character & Skills

  • Poison and Bone Spells

    Teeth: NHD removed, multiple hit would make it very effective in close range. Poison Dagger: Remade to ‘Poison Strike‘, a rollback attack with ‘Fend’ logic, available with thrusting weapons, flails or polearms. Hits up to 10 targets, greatly increased poison damage with fixed 25F duration, Physical damage percentage bonus added, which could be further synergized…

  • Curse

    All curses available when shapeshifting, most of them could stack, except ‘Amplify Damage’, ‘Decrepify’ and ‘Lower Resist’. Weaken: Can also lower target’s elemental damages. Iron Maiden: Extra thorns percent increased by character level. Attract: Lower MP cost, can cast through walls. Lower Resist: Also lowering Magic Resist.

  • Necromancer Summery

    Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill ‘Chill Blood‘ added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive amount of chilling gas…

  • Cold Spells

    Ice Bolt: No longer increase MP cost by level. All armoring skills no longer synergy each other, the value of bonus merged to their own leveling, also, they could be casted when shapeshifting. Frozen Armor: More useful since no difficulty penalty for freezing effects. Shiver Armor: Greatly enhanced damage and cold length, I mean, really…

  • Lightning Spells

    Changed min and max damage logic of ‘Charged Bolt’, ‘Nova’ and ‘Thunderstorm’ to be same as other lightning spells, always 1 minimum and very high maximum but same average as vanilla. Telekinesis: Can pick up everything, since I don’t consider about multiplayer. Teleport: Can be casted when shapeshifting, 50F cooldown added. Nova: Extra damage bonus…

  • Fire Spells

    Fire Bolt: No longer increase MP cost by level, add ‘Hydra’ to its synergy skill list. Inferno: Add ‘Blaze’ and ‘Firewall’ to its synergy skill list and greatly improved damage logic which means fake grinding turned true, also has a chance to knockback target. Blaze: Add ‘Inferno’ to its synergy skill list and greatly increased…

  • Sorceress Summery

    Greatly increased attack speed with 2 handed swords, also increased attack speed for other 2 handed slash weapons and 1 handed slash weapons Initial skill ‘Archon‘ added, it’s a 10 sec boosting skill that brings massive FCR, movement speed and Energy stat along with endless stamina, but lower your max HP 50%. The bonuses would…

  • Spear and Javelin Skills

    All melee skills work with all thrusting weapons including daggers. Jab: 5% damage per level, when maximum level reached, would strike non-champion monsters into hit recovery mode, ‘Impale’ and ‘Fend’ would synergy its attack speed and enemy defense ignoring. Impale: Uninterruptable, always hits, damage bonus greatly increased, initial attack speed penalty removed, hit overlay added,…

  • Passive and Magic Skills

    Inner Sight: Could be casted when shapeshifting, works on enemies behind walls, increases range by skill level, extra effect bonus increased along with character leveling, also, this skill is very useful as this mod is very dark. Dodge, Avoid and Evade: No longer buggy but also lose animations, which would make them overpowered, so the…

  • Bow and Crossbow Skills

    All ranged skills have their attack rating bugs fixed, now they all get attack rating bonus correctly from skill leveling. Magic Arrow: Physical damage convert to Magic percentage changed to ‘dm’ logic, 0-100%. Fire Arrow: No longer increasing MP cost by level and greatly increased bonus from synergy skills. Cold Arrow: No longer increasing MP…