Category: 7. Assassin
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Martial Arts
Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charge-up skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Missing hits problem of elemental…
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Shadow Disciplines
Fixed some stat-display bugs on Shadow summoning skills’ panel, removed shadows’ shadow projecting and made their colors dumber to make them looked more like ‘shadows’, removed the screaming sound of shadows on get hit. Psychic Hammer: Replaced by ‘Tactical Acrobat‘, a swift rolling action, making the assassin rush into or escape from battle easier. Knockback…
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Traps
Lightning traps have their light radius now. All traps would inherit your elemental mastery or pierce stats. Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself. Fire traps and Death Sentry are no longer unique monsters. Fulfilled hit…
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Assassin Summery
Fulfilled S3 animation. Greatly increased attack speed with 2 handed swords. Move ‘Psychic Hammer‘ to initial skill, damage and other functions increasing by character level and ‘energy’ stat.

