Category: 3. Character & Skills
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Monster Skills
Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated to a term meaning ‘Teleport’, which is indeed an explanation of ‘Warp’, but maybe actually it should be meaning ‘Twisted’ here in English not ‘Teleport’. Since my earliest players are all Chinese speakers, making them ‘Teleporting’ would just match the name and more challenging.
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Martial Arts
Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charge-up skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Missing hits problem of elemental…
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Shadow Disciplines
Fixed some stat-display bugs on Shadow summoning skills’ panel, removed shadows’ shadow projecting and made their colors dumber to make them looked more like ‘shadows’, removed the screaming sound of shadows on get hit. Psychic Hammer: Replaced by ‘Tactical Acrobat‘, a swift rolling action, making the assassin rush into or escape from battle easier. Knockback…
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Traps
Lightning traps have their light radius now. All traps would inherit your elemental mastery or pierce stats. Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself. Fire traps and Death Sentry are no longer unique monsters. Fulfilled hit…
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Assassin Summery
Fulfilled S3 animation. Greatly increased attack speed with 2 handed swords. Move ‘Psychic Hammer‘ to initial skill, damage and other functions increasing by character level and ‘energy’ stat.
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Elemental Skills
Firestorm: Cooldown removed but using slower cast rate, the maker missiles can attack through water or void and damage targets above them but won’t deploy ground fire on them. Molten Boulder: Cooldown removed but using slower cast rate, adjusted rolling speed and missile duration to increase range, slightly increased fire duration after explosion. Ground fire…
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Shape Shifting Skills
Greatly increased blocking animation speed when shapeshifting, equipping shields or fringes won’t be problem anymore. Totally changed attack speed system when shapeshifting, which would bring important effects as below: Lycanthropy: Grants extra defense against missiles, readjusted HP bonus of Werewolf and Werebear, Bear form’s value would be x2 as Wolf form, if the caster is…
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Summoning Skills
All totem spirits immune to physical and poison in Nightmare and Hell difficulties, and no enemy curse would break their immunity. And now they could walk through bars. Also, they are good torches in this extra dark MOD, can summon behind walls. All vines are now immune to poison, more HP bonus through character level,…
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Druid Summery
Fulfilled barehand A2 animation. All human shape Hit Recovery rate animation reduced to while using 1 handed slash weapon, to make certain spells casting rate really slowed. Shapeshifted A1 animation length increased to 16 frames. Shapeshifted A2 animation switched to S3, as it’s more like a ‘Left hand attack’, which should be used by a…

