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Category: 3. Character & Skills

  • Monster Skills

    Siege Beasts: Their earthshaking skill now dealing damage normally. Flesh Lancers: Can use Jab and Zeal. Flesh Archer: Can use Multiple Shot. Oblivion Knights: No longer cast Life Tap. Warped Ones: Can Warp at your face. Warped Shamans: May Warp away when get hit. Trivia: In both Chinese versions, ‘Warped’ Fallen Serie’s names were translated…

  • Martial Arts

    Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charging skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Fist of Fire: Moved last…

  • Shadow Disciplines

    Fixed some stat-display bugs on Shadow summoning skills’ panel, removed shadows’ shadow projecting and made their colors dumber to be more like ‘shadows’, removed the screaming sound of shadows on get hit. Shadows now no longer deploy traps or cast ‘Cloak of Shadows’. Psychic Hammer: Replaced by ‘Tactical Acrobat‘, a swift rolling action, make the…

  • Traps

    Lightning traps has their light radius now. All traps would inherit your elemental mastery or pierce stats. Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself. Fire traps and Death Sentry are no longer unique monsters. Fulfilled hit…

  • Assassin Summery

    Fulfilled S3 animation. Greatly increased attack speed with 2 handed swords. Move ‘Psychic Hammer‘ to initial skill, damage and other functions increasing by character level.

  • Elemental Skills

    Firestorm: Cooldown removed but using slower cast rate, the maker missiles can attack through water or void and damage targets above them but won’t deploy ground fire on them. Molten Boulder: Cooldown removed but using slower cast rate, adjusted rolling speed and missile duration to increase range, slightly increased fire duration after explosion. Ground fire…

  • Shape Shifting Skills

    Greatly increased blocking animation speed when shapeshifting, equipping shields or fringes won’t be problem anymore. Totally changed attack speed system when shapeshifting, which would bring important effects as below: Lycanthropy: Grants extra defense against missiles, readjusted HP bonus of Werewolf and Werebear, Bear form’s value would be x2 as Wolf form.. Werebear: Grants extra faster…

  • Summoning Skills

    All totem spirits immune to physical and poison in Nightmare and Hell difficulties, and no enemy curse would break their immunity. And now they could walk through bars. Also, they are good torches in this extra dark mod, can summon behind walls. All vines are now immune to poison, more HP bonus through character level,…

  • Druid Summery

    Fulfilled barehand A2 animation. Shapeshifted A1 animation increased length to 16 frames. Shapeshifted A2 animation switched to S3, as it’s more like a ‘Left hand attack’, which should be used by a Shapeshifted Barbarian when duel-wielding. Shapeshifted S3 animation bug fixed and switched this Biting animation to A2. Shapeshifted S4 replaced by A2, as it’s…