Category: 2. Elite Monsters
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Act 3
Fire Wave: Similar as ‘Wake of Fire’ but not a trap skill Tiger Fury: A tracing missile but dragging ground fire like a missile version ‘Blaze’, yet the ground fire has no damage, just a video effect.
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Act 2
Trivia: Its name might be firstly planned for Hephasto, as the code indicates. Caution: Spirit Mummies won’t leave corpse after death.
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Act 1
Due to Blizzard’s Level Map logic, it would also spawn in ‘Matron’s Den’, no idea how to fix that… Trivia: Over 99% percent of Mandarin community players have confused ‘Carin’ with ‘Cairn’ by ignoring the spelling differences, they believe that Blizzard didn’t make any mistake, but the Unalis translators did, cause it had been treated…
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Super Unique Monster Summery
Replaced base monster classes with more powerful specific ones and gave them lethal new talents. This would make them much more threatening, but also had their treasure drops greatly improved, some of them may have special treasure classes, killing them would be very worthy.
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Random Unique Monsters
‘Mana Burn’ won’t appear on non-super unique ones ‘Multiple Shots’ won’t appear on Carrion Bird Series. ‘Multiple Shots’ would appear on all Fetish Shaman Series except Rat Man Shamans, as the result, they would spawn a Blow Dart class Fetish instead of Melee ones after death. In Hell difficulty, no unique ones would acquire physical…
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Champion Monsters
‘Ghostly’ won’t appear on Wraith Series, Swarm Series and Night Marauders. ‘Fanatic’ and ‘Berserker’ won’t appear on those cannot move.