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Author: Nagahaku

  • Random Unique Monsters

    ‘Mana Burn’ won’t appear on non-super unique ones ‘Multiple Shots’ won’t appear on Carrion Bird Series. ‘Multiple Shots’ would appear on all Fetish Shaman Series except Rat Man Shamans, as the result, they would spawn a Blow Dart class Fetish instead of Melee ones after death. In Hell difficulty, no unique ones would acquire physical…

  • Champion Monsters

    ‘Ghostly’ won’t appear on Wraith Series, Swarm Series and Night Marauders. ‘Fanatic’ and ‘Berserker’ won’t appear on those cannot move.

  • Newly Added Monster Classes

    A highlight of this mod, gangsters in jungles around Kurast. Subtypes listed as blow. A highlight of this mod, corrupted Barbarian tribes dwelt in act 5 lower ice caves. Subtypes listed as below.

  • Overall

    Most ridiculous monster immunity in Hell difficulty removed, only kept a few reasonable ones as below. Physical: Wraiths, Swarms, Night Marauders. Magic: Unravellers, Wailing Beasts. Fire: Burning Skeletons, including warriors, archers, mages. Cold: Snow Yetis, Frozen Horrors. Lightning: Will-o-Wisps, Flying Scimitars. Poison: Machines, Structures, Flying Scimitars. No immune monsters in normal difficulty, except for machines…

  • Barbarian

    Cannot be Stunned. Outfit changed to heavy armor, no helmet. Axe: Uses 1 handed axe as main hand weapon, offhand axe as offhand weapon. Axe skill: Double Swing, Frenzy, Berserk, Iron Skin, Natural Resistance, Rage. Sword: Almost same as vanilla but uses ‘Jawbone’, ‘Heart’, ‘Horn’ and ‘Fang’ fringes in offhand for extra benefits and blocking…

  • Iron Wolf

    Outfit changed to crown, breast plate amor and kite shield. Can block with shield. Has a chance to cast ‘Warping’ on get hit. Fire and Lightning Iron Wolves cast some Diablo I spells. Fire skill: Fire Bolt Strafe, Fire Ball, Fire Wave, Diablo I Inferno, Hydra, Fire Mastery. Fire Wave: Similar as Assassin’s Wake of…

  • Desert Mercenary

    Outfit Changed to leather helm, chain mail, glaive. Bloody death animation retrieved. Levels of every Aura would not have an earlier limitation, always scaling with the Merc’s level. Earlier to activate his Aura after a new game started. Uses ‘Flag’, ‘Quill’ and ‘Tail’ fringes in offhand to gain extra benefits and block chance. Abandoned Blizzard…

  • Rogue Scout

    Outfit changed to chain mail, longbow. Always running, definitely faster, I mean. Chance to cast ‘Terror’ on attackers when get hit. Uses arrow quivers in offhand, including magic quivers. Fire Arrow Skills: Magic Arrow, Fire Arrow, Exploding Arrow, Immolation Arrow, Multiple Shot, Inner Sight. Cold Arrow Skills: Magic Arrow, Cold Arrow, Ice Arrow, Freezing Arrow,…

  • Hireling Summery

    Same cost and same base stat in all difficulties, could be fired through ‘Unsummon’ skill, which means die at once, unable to resurrect from hireling NPC. Enabled Offhand, Amulet, and one single Ring inventory slot.