{"id":150,"date":"2024-07-27T12:53:25","date_gmt":"2024-07-27T12:53:25","guid":{"rendered":"https:\/\/lonegirl.net\/eng\/?p=150"},"modified":"2026-04-10T06:09:52","modified_gmt":"2026-04-10T06:09:52","slug":"overall","status":"publish","type":"post","link":"https:\/\/lonegirl.net\/eng\/mod\/tde\/lore\/mons\/cmon\/overall\/","title":{"rendered":"Overall"},"content":{"rendered":"\n<ol class=\"wp-block-list\">\n<li>Most ridiculous monster immunity in Hell difficulty removed, only kept a few reasonable ones as below.<br>Physical: Wraiths, Swarms, Night Marauders.<br>Magic: Unravellers, Wailing Beasts.<br>Fire: Burning Skeletons (including warriors, archers, mages), Burning Souls, Magma Demons.<br>Cold: Snow Yetis.<br>Lightning: Will-o-Wisps except Burning Souls, Flying Scimitars.<br>Poison: Machines, Structures, Flying Scimitars.<\/li>\n\n\n\n<li>No immune monsters in normal difficulty, except for machines and structures, they're always immune to poison.<\/li>\n\n\n\n<li>No immune non-champion monsters in Nightmare difficulty, except for machines and structures, they're always immune to poison.<\/li>\n\n\n\n<li>Except for some 'obviously should be' ones, most champion monsters in Nightmare and Hell difficulty would have to own both 'magic resist' and a 'enhanced' MonUMod to acquire certain immunity.<\/li>\n\n\n\n<li>Monster Resists Greatly Readjusted, basic rules as below~<br>Undead: Very high Poison resist, pretty high Elemental and Physical resists as well except Magic resist, Mostly, NOT all.<br>Demons: Notably higher Fire resist and zero Poison resist, Mostly, NOT all.<br>Wild Animals: Zero Fire resist, Mostly, NOT all.<br>Insects: Negative Fire resist except 'Hell Swarm' and 'Fire Spider'; Negative Poison resist.<br>Succubus: Just like Andariel, Very high Poison resist and Negative Fire resist.<br>Non-Undead Casters: Higher Magic resist, and Zero Physical resist, Mostly, NOT all.<br>Lumber and Botany: Negative Fire resist, Very high Poison resist and pretty high Cold resist, Mostly, NOT all.<br>Humanoid: Average All Elemental resists but Zero Poison resist, Mostly, NOT all.<br>Amphibious: Notably high Poison and Fire resist and Zero Cold resist, Mostly, NOT all.<br>Fire Theme Creatures: Notably high Fire resist and Negative Cold resist, Mostly, NOT all, some of them Cannot be Frozen.<br>Cold Theme Creatures: Notably high Cold resist and Cannot be Frozen, but Negative Fire resist, Mostly, NOT all.<br>Pandemonium Balrogs: No longer immune to 5, changed to 90%<\/li>\n\n\n\n<li>As modifications above would bring great advantage to Elemental damage builds, Fire, Cold and Lightning attacks would receive some damage penalty in Nightmare and even more in Hell difficulty.<\/li>\n\n\n\n<li>Guest monsters no longer appear in Act 5, instead, they replaced champion monsters in Normal difficulty and Areas lower than level 85 of Act 1, 2 and 3 of Nightmare and Hell difficulties, also replaced monsters with the same names of Areas level 85 or higher in Nightmare and Hell difficulties of Act 1, 2 and 3 and ALL of Act 4 and 5. This would be highly challenging.<\/li>\n\n\n\n<li>Defense stat works on most ranged monsters' missiles, including magical ones, even their CTCs.<\/li>\n\n\n\n<li>Fulfilled more types of monsters' 'no freeze', 'stun attack' or 'steals MP' descriptions.<\/li>\n\n\n\n<li>Melee monsters attack more fluently in Nightmare and Hell difficulties, except those 'Chargers'.<\/li>\n\n\n\n<li>Monsters below are no longer 'large', so they could be knockback by Molten Boulder:<br>Minions, Bigheads, Flying Scimitars, Frog Demons, Vile Mothers, Fingermages.<\/li>\n\n\n\n<li>Monsters below are set to 'large', so they couldn't be knockback by 'Molten Boulder':<br>Balrogs.<\/li>\n\n\n\n<li>Most monsters can't be knocked back are set to 'large' so 'Molten Boulder' won't roll over them:<br>Structures, Griswold, Machines such as Catapults, etc.<\/li>\n\n\n\n<li>Simulate monsters below as 'flat', so they couldn't be knockback by anything but being able to be rolled over by 'Molten Boulder' then suffer massive damage from it:<br>Sandmaggots, Baby Sandmaggots, Sandmaggot Queens, Swarms.<\/li>\n\n\n\n<li>Monsters below are set to 'shrunken', won't be able to steal HP or MP from them:<br>Wraith Series, Bone Fetish Series, Fingermage Series, Doom Knight Series, Thornhulk Series, Imp Series, Frozenhorror Series.<\/li>\n\n\n\n<li>Simulate some monsters that should bleed green blood really bleed green:<br>Insects, Spiders, Regurgitators, Frogs, etc<\/li>\n\n\n\n<li>Traps or Fire Towers and some structures are changed to 3rd party monsters, would attack everything, even each other.<\/li>\n\n\n\n<li>Those extra solid Towers, Nests and Sarcophaguses now have an impressive chance to drop trinkets or runes, spending time to smash them would be more worthy.<\/li>\n\n\n\n<li>When 'Nests' spawned as unique, their minions would be what they spawn instead of themselves, so there would be no longer a massive pack of Nests anymore, but blue Champion packs are still Nests.<\/li>\n\n\n\n<li>Nests may not appear through random monster spawning, might spawn what they spawn instead.<\/li>\n\n\n\n<li>All petite monsters spawn in huge packs had their HP and defense halved. This would make them easier to be killed by AOE skills. Beware, 'Fallens' are not included.<\/li>\n\n\n\n<li>Most monsters no longer have their light radius.<\/li>\n\n\n\n<li>Mana stealing monsters had their stealing values readjusted much lower.<\/li>\n\n\n\n<li>Fulfilled most monsters that missing palshift in vanilla, to make them can change colors when being Champion or Unique ones.<\/li>\n\n\n\n<li>Bloody themed monsters have higher HP recovery rate and can openwounds.<\/li>\n\n\n\n<li>All Self-Explosive Monsters' exploding logic Remade and improved.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"wp-custom-template-tde","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-150","post","type-post","status-publish","format-standard","hentry","category-cmon"],"_links":{"self":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/150","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/comments?post=150"}],"version-history":[{"count":4,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/150\/revisions"}],"predecessor-version":[{"id":1008,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/150\/revisions\/1008"}],"wp:attachment":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/media?parent=150"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/categories?post=150"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/tags?post=150"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}