{"id":1030,"date":"2026-04-10T06:53:57","date_gmt":"2026-04-10T06:53:57","guid":{"rendered":"https:\/\/lonegirl.net\/eng\/?p=1030"},"modified":"2026-04-13T08:10:06","modified_gmt":"2026-04-13T08:10:06","slug":"mod_t-d-e-3-1b-update-log","status":"publish","type":"post","link":"https:\/\/lonegirl.net\/eng\/mod\/tde\/modr\/ctlg\/mod_t-d-e-3-1b-update-log\/","title":{"rendered":"MOD_T.D.E. 3.1b Update Log"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Diablo II MOD: The Dark Exile 3.1b Update\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/jFzqozjIlXI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Summery<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Version 3.1b fixed some BUGs and added some remarkable new features.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since version 3.1b, MOD_T.D.E. would offer a NOOB version, very easy to use, and removed the useless PlugY d2gfx patch from the MOD Pack.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Text Fixing<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Fixed some text string mistakes.<\/li>\n\n\n\n<li>Added some &#8216;Code&#8217; Comment Fixing to Scarab Series.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Character &amp; Skill Modifications<\/h2>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Amazon<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Spear and Javelin Skills<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lightning Bolt<\/strong>: Fixed the bug that shows wrong elemental conversion value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Sorceress<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Fire Spells<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Meteor<\/strong>: Ground fire radius is same as explosive<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Necromancer<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Summon Spells<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Iron Golem<\/strong>: Can&#8217;t be Unsummoned anymore.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Fire Golem<\/strong>: Fixed a bug that shows inaccurate fire damage value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Paladin<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Combat Skills<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Holy Shield<\/strong>: When equipping a shield, would inherit your current average physical damage, only Shield, NO Fringe.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">When Paladin Turns Dervish<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">All Dervish Skills requires 2 Fist Weapons equipped to cast.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Barbarian<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Walking speed increased back to vanilla.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Hirelings Modifications<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Can&#8217;t be fired by &#8216;Unsummon&#8217; anymore.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Rogue Scout<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bow Mastery skill added for ALL factions, similar to Barbarian Weapon Mastery skills.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Monster Modifications<\/h2>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Overall<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Guest Monsters no longer spawned as common ones in Areas lower than level 85 of Act 1, 2 and 3, but Champion or Unique versions are still them.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Specific Monster Modifications<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Scarab Series<\/strong>: Lower chance to release Charge Bolt Nova on get hit.<\/li>\n\n\n\n<li><strong>Green Blood Monsters<\/strong>: Lower chance to bleed on get hit.<\/li>\n\n\n\n<li><strong>Non-Guest Zakarumites<\/strong>: AI switched back to vanilla, which means would run away after Trivincal Quest Completed.<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Newly Added Monster Classes<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Mad Druid Shapeshifters<\/strong>: Common ones would also spawn in &#8216;Great Marsh&#8217; and no longer neutral, just enemies, such change would make you easier to acquire Druid Pelts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skeleton Demons<\/strong>: Winged, powerful undead demons, leading a skeleton pack, can cast evil spells to attack you and heal or revive undead creatures nearby, spawned in &#8216;Mausoleum&#8217;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/mons\/cmon\/skdmn.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Super Unique Monsters<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Poison Enchanted ones had their client-side poison gas fulfilled, now the missiles are no longer invisible so you can see them.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/mons\/suni\/act2\/coldworm.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Act 1<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bound Spirit<\/strong>: Moved to Forgotten Tower Level 5, this would fix the BUG that it also appears in &#8216;Matron&#8217;s Den&#8217;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/mons\/suni\/act1\/boundspirit.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Item Modifications<\/h2>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Basics<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Item prices are reasonably higher.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Unique Item Modifications<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">New Unique Staves<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Rod of Onan<\/strong>: &#8216;Archon Staff&#8217;, 1-2 All skills, 15-25 All stats, 200-300% Damage, 50 Charges of level 20 &#8216;Clay Golem&#8217;, +1 to &#8216;Onan&#8217;s Seeds&#8217;, +1 to &#8216;Earth&#8217;s Lover&#8217;, and Extra Archon Stave bonuses for BOTH Melee and Caster versions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Onan&#8217;s Seeds: You can summon 5 Clay Golems now.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/item\/uniq\/onan.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Earth&#8217;s Lover: Clay Golem has extra damage bonus per level, and no longer needs other Golem skills&#8217; synergies, but Golem Mastery is still needed.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">New Unique Torso Armors<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ashrera&#8217;s Wired Frame<\/strong>: Caster Iron Wolves has FCR bonus by skill and character level, Melee Iron Wolf&#8217;s &#8216;Charge&#8217; switched to &#8216;Dragon Flight&#8217;.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">New Unique Charms<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Immunity Breaker<\/strong>: &#8216;Grand Charm&#8217;, Randomly breaks one type of monster immunity and lowers the matched resistance of you and your team. Almost same as D2R, but can only equip one piece. Technically, I can make ALL 6 types of them separately but would cost more than 12 most precious state table rows, it&#8217;s a great waste that I can&#8217;t afford.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/item\/uniq\/imubrk.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Super Unique Items<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Akarat&#8217;s Straw Hat<\/strong>: Equipped &#8216;Healing Field&#8217; Aura switched to &#8216;Splash Whirlwind&#8217;, when equipped, your Whirlwind logic skills would have extra splash damage, including &#8216;Shape of Dervish&#8217;. For those acquired before updating, you must Refresh it with &#8216;Token of Uniques&#8217;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/item\/suni\/splashwhirl.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Set Item Modifications<\/h3>\n\n\n\n<h4 class=\"wp-block-heading has-text-align-center\">Hireling Sets<\/h4>\n\n\n\n<h4 class=\"wp-block-heading\">Kyoko&#8217;s Tears<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Sightless Eye: Attack speed bonus reasonably increased.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Rune Words Modifications<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Vanilla Rune Words<\/h4>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Chaos<\/strong>: &#8216;Whirlwind&#8217; Replaced by &#8216;Chaos Whirlwind&#8217;, an Assassin only whirlwind logic skill, unlike Barbarian version, it would randomly revenge ranged attackers with &#8216;Charged Bolt Nova&#8217; or &#8216;Frozen Orb Explosion&#8217;. For those built before updating, you must Rebuild it.<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/item\/rw\/chaos.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Stone<\/strong>: Staff Charged &#8216;Clay Golem&#8217; can co-exist with original Golems.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/lonegirl.net\/media\/pic\/tde\/item\/rw\/stone.jpg\" alt=\"\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">D2R Rune Words<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cure<\/strong>: &#8216;Shael, Io, Tal&#8217; on 3 Socket Helmets, +5% HP, 75-100% Defense, 10-30% Poison Resist, -50% Poison Length, Level 1 &#8216;Cleansing&#8217; Aura when Equipped, along with Stats on Runes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Cube Formula Modifications<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">New Superior, Unique or Set Item Refreshing Formulas<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Superior Item Refreshing Formula&#8217;s 3 Unique Jewelries changed back to version 3.0&#8217;s &#8216;Stone of Jordan&#8217;.<\/p>\n\n\n\n<h1 class=\"wp-block-heading has-text-align-center\">Dropping, Area and NPC Modifications<\/h1>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\">Area and NPC<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Tamoe Highland<\/strong>: Level changed back to vanilla&#8217;s 69.<\/li>\n\n\n\n<li><strong>Easy level 85 Areas<\/strong>: Some level 85 Areas in Act 1, 2 and 3, mostly Quest related, are counted as &#8216;Greenhand Friendly&#8217; ones, Guest Monsters there would spawn only one type as common monsters, but All Champion or Unique ones are still them~<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Act 1: Crypt, Underground Passage Level 1, Forgotten Tower, Cathedral.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Act 2: Halls of the Dead, Maggot Lair, Claw Viper Temple, Secret Sanctuary, Tal-Rasha&#8217;s Tombs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Act 3: Spider Cavern, Great Marsh, Flayer Dungeon, Sewers, Durance of Hate.<\/p>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Level 90 Areas<\/strong>: Mausoleum added.<\/li>\n\n\n\n<li><strong>Druid Madhouse<\/strong>: Monster density increased.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summery Version 3.1b fixed some BUGs and added some remarkable new features. Since version 3.1b, MOD_T.D.E. would offer a NOOB version, very easy to use, and removed the useless PlugY d2gfx patch from the MOD Pack. Text Fixing Character &amp; Skill Modifications Amazon Spear and Javelin Skills Lightning Bolt: Fixed the bug that shows wrong [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"wp-custom-template-tde","format":"standard","meta":{"footnotes":""},"categories":[46],"tags":[],"class_list":["post-1030","post","type-post","status-publish","format-standard","hentry","category-ctlg"],"_links":{"self":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/1030","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/comments?post=1030"}],"version-history":[{"count":2,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/1030\/revisions"}],"predecessor-version":[{"id":1087,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/posts\/1030\/revisions\/1087"}],"wp:attachment":[{"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/media?parent=1030"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/categories?post=1030"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/lonegirl.net\/eng\/wp-json\/wp\/v2\/tags?post=1030"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}