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	<title>2. Sorceress - Lonegirl Studios</title>
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	<item>
		<title>Vizjerei Recharge</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-recharge/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:31:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=657</guid>

					<description><![CDATA[After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won't decrease the max charges.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won't decrease the max charges.</p>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>Vizjerei Melee Type</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-melee-type/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-melee-type/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:30:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=655</guid>

					<description><![CDATA[Another branch of Vizjerei Mages~ Put any Sword type Weapon with a 'Bartuc's Cutthroat' or 'Horazon's Chalice' or 'Globe of the Vizjerei' or 'Foci of the Vizjerei' into the Cube, would give Vizjerei class shifting function to the sword and offer you Vizjerei Melee Skills and a Random Vizjerei Summoning Skill. Trivia: This is based [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Another branch of Vizjerei Mages~ Put any Sword type Weapon with a 'Bartuc's Cutthroat' or 'Horazon's Chalice' or 'Globe of the Vizjerei' or 'Foci of the Vizjerei' into the Cube, would give Vizjerei class shifting function to the sword and offer you Vizjerei Melee Skills and a Random Vizjerei Summoning Skill.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/vizfncr.jpg" alt=""/></figure>



<p class="wp-block-paragraph">Trivia: This is based on the Old Canon novel: The Blood Legacy.</p>



<p class="wp-block-paragraph"><strong>Vizjerei Fencer</strong>: A 'Double Swing' Logic Sword Only combat skill which is effective both offensive and defensive. Besides damage percent bonus, it also gives you defense percent bonus during the swing, uninterruptable, 2 handed swords are faster than 1 handed ones. Its own skill level is useless, power scaling with Sorceress' Elemental Mastery skills.</p>



<p class="wp-block-paragraph"><strong>Thunder Step</strong>: Activates a state that grants you lightning damage to your weapons like Enchant, along with movement speed, also deals lightning damage to melee attackers.</p>



<p class="wp-block-paragraph"><strong>Chilling Armor</strong>: Besides caster Vizjerei version, it would also grant cold damage to your weapons like Enchant.</p>



<p class="has-text-color has-link-color wp-elements-d66a6d72d53eb5e60fbe249662cf6c4d wp-block-paragraph" style="color:#ff0000">Caution! For other classes wielding such class-shifting swords, if summoned a Vizjerei minion, it would betray you right after getting any hit~</p>
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			</item>
		<item>
		<title>Vizjerei Cold Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-cold-spells/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-cold-spells/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:29:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=653</guid>

					<description><![CDATA[Cold Bolt: More bolts released. Frozen Armor, Shiver Armor: Limited as Zann Esu spells. Chilling Armor: More damage but no defensive bonus. Frost Nova: Larger radius. Ice Blast: Longer freeze length. Glacial Spike: Longer freeze length. Chaos Ice Bolt: Replaces 'Frozen Orb', creates a circle of random pathing ice bolts with cast rate of 'Lightning' [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Cold Bolt</strong>: More bolts released.</p>



<p class="wp-block-paragraph"><strong>Frozen Armor, Shiver Armor</strong>: Limited as Zann Esu spells.</p>



<p class="wp-block-paragraph"><strong>Chilling Armor</strong>: More damage but no defensive bonus.</p>



<p class="wp-block-paragraph"><strong>Frost Nova</strong>: Larger radius.</p>



<p class="wp-block-paragraph"><strong>Ice Blast</strong>: Longer freeze length.</p>



<p class="wp-block-paragraph"><strong>Glacial Spike</strong>: Longer freeze length.</p>



<p class="wp-block-paragraph"><strong>Chaos Ice Bolt</strong>: Replaces '<strong>Frozen Orb</strong>', creates a circle of random pathing ice bolts with cast rate of 'Lightning' and 'Chain Lightning' from where you click at, own skill level is useless, power scaling with levels of 'Frozen Orb' and related skills. This skill is very powerful against single targets, almost like an exploding 'Frozen Orb', meanwhile, 'Frozen Orb' is limited as a Zann Esu spell.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/chaosblt.jpg" alt=""/></figure>
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		<item>
		<title>Vizjerei Lightning Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-lightning-spells/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-lightning-spells/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:28:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=651</guid>

					<description><![CDATA[Charged Bolt: More bolts released. Static Field: Radius larger. Telekinesis: More bonus to 'Energy Shield'. Nova: No damage synergy skill but range would be increased with skill level. Lightning: Faster cast rate. Lightning Branches: Replaces 'Chain Lightning', casts lightning strikes unable to pierce at targets nearby with cast rate of 'Lightning' or 'Chain Lightning', own [&#8230;]]]></description>
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<p class="wp-block-paragraph"><strong>Charged Bolt</strong>: More bolts released.</p>



<p class="wp-block-paragraph"><strong>Static Field</strong>: Radius larger.</p>



<p class="wp-block-paragraph"><strong>Telekinesis</strong>: More bonus to 'Energy Shield'.</p>



<p class="wp-block-paragraph"><strong>Nova</strong>: No damage synergy skill but range would be increased with skill level.</p>



<p class="wp-block-paragraph"><strong>Lightning</strong>: Faster cast rate.</p>



<p class="wp-block-paragraph"><strong>Lightning Branches</strong>: Replaces '<strong>Chain Lightning</strong>', casts lightning strikes unable to pierce at targets nearby with cast rate of 'Lightning' or 'Chain Lightning', own skill level is useless, target counts depend on level of 'Chain Lightning', power scaling with 'Chain Lightning' and its related skills and have 'Chain Lightning' is limited as a Zann Esu spell.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/lbrnch.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Teleport</strong>: Cooldown shorter.</p>



<p class="wp-block-paragraph"><strong>Lightning Wall</strong>: Replaces '<strong>Thunder Storm</strong>', creates a lightning wall in 'Fire Wall' logic, also has a chance to block enemies. Own skill level is useless, power scaling with levels of 'Thunder Storm', meanwhile, 'Thunder Storm' is limited as a Zann Esu spell.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/ltngwall.jpg" alt=""/></figure>
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		<item>
		<title>Vizjerei Fire Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-fire-spells/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/sor/vizjerei-fire-spells/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:27:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=649</guid>

					<description><![CDATA[Fire Bolt: More bolts released. Warmth: Lower bonus value. Inferno: Longer range. Hot Wave: Replaces 'Blaze', casts fire waves similar to 'Wake of Fire' with cast rate of 'Lightning' or 'Chain Lightning', own skill level is useless, power scaling with 'Blaze' and its synergy skills, meanwhile, 'Blaze' is limited as a Zann Esu spell. Fire [&#8230;]]]></description>
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<p class="wp-block-paragraph"><strong>Fire Bolt</strong>: More bolts released.</p>



<p class="wp-block-paragraph"><strong>Warmth</strong>: Lower bonus value.</p>



<p class="wp-block-paragraph"><strong>Inferno</strong>: Longer range.</p>



<p class="wp-block-paragraph"><strong>Hot Wave</strong>: Replaces 'Blaze', casts fire waves similar to 'Wake of Fire' with cast rate of 'Lightning' or 'Chain Lightning', own skill level is useless, power scaling with 'Blaze' and its synergy skills, meanwhile, 'Blaze' is limited as a Zann Esu spell.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/hotwave.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Fire Ball</strong>: Larger exploding radius.</p>



<p class="wp-block-paragraph"><strong>Fire Wall</strong>: More damage but longer cooldown.</p>



<p class="wp-block-paragraph"><strong>Ring of Fire</strong>: A 'Fire Wall' like spell, casts a ring of fire around you, has chance to block enemies, wn skill level is useless, power scaling with 'Fire Wall' and its synergy skills.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/rof.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Enchant</strong>: Only applied to yourself.</p>



<p class="wp-block-paragraph"><strong>Meteor</strong>: Larger exploding radius.</p>



<p class="wp-block-paragraph"><strong>Hydra</strong>: Turned to a different spell 'Guardian', no longer burning enemies too close to them, but has 15F cooldown and can summon up to 33 packs just like vanilla, also have a chance to knock back enemies, synergy skills same as vanilla and Greatly increased the synergy bonus value.</p>
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			</item>
		<item>
		<title>Quit Zann Esu, Join Vizjerei</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/quit-zann-esu-join-vizjerei/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/sor/quit-zann-esu-join-vizjerei/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:26:00 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=647</guid>

					<description><![CDATA[When a Sorceress holds 'Globe of the Vizjerei' or 'Horazon's Chalice' or 'Foci of the Vizjerei' in her hand, she would be considered as Quitted her Zann Esu clan and Joined the Vizjerei clan. New Vizjerei Spells would be granted, and some Zann Esu Spells would be limited, other spells would be modified in certain [&#8230;]]]></description>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="I Released MY &#039;Warlock&#039; Weeks Ahead of Blizzard!" width="500" height="281" src="https://www.youtube.com/embed/5qSRkg-tEiA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">When a Sorceress holds 'Globe of the Vizjerei' or 'Horazon's Chalice' or 'Foci of the Vizjerei' in her hand, she would be considered as Quitted her Zann Esu clan and Joined the Vizjerei clan. New Vizjerei Spells would be granted, and some Zann Esu Spells would be limited, other spells would be modified in certain ways.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/viz/viz.jpg" alt=""/></figure>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>Cold Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/cold-spells/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:25:24 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=89</guid>

					<description><![CDATA[Ice Bolt: No longer increase MP cost by level, removed 'Frost Nova' from synergy skill list and merged its bonus value into other synergy skills, changed to 'Strafe' like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Ice Bolt</strong>: No longer increase MP cost by level, removed 'Frost Nova' from synergy skill list and merged its bonus value into other synergy skills, changed to 'Strafe' like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/cbolt.jpg" alt=""/></figure>



<p class="wp-block-paragraph">All armoring skills no longer synergy each other, the value of bonus merged to their own leveling, also, they could be cast when shapeshifting.</p>



<p class="wp-block-paragraph"><strong>Frozen Armor</strong>: No longer need to be damaged for activating, so it's much more useful.</p>



<p class="wp-block-paragraph"><strong>Shiver Armor</strong>: Greatly enhanced damage and cold length, I mean, really greatly, but must be damaged for activating.</p>



<p class="wp-block-paragraph"><strong>Chilling Armor</strong>: Defense bonus decreased but added extra bonus to 1 damage and 1 magic damage reduction per 2 levels, the damage also slightly enhanced by Character level, the Bolts it released won't trigger another Chilling Armor's Bolt.</p>



<p class="wp-block-paragraph"><strong>Frost Nova</strong>: Extra cold length increased by character level, NHD lower to 1F, no longer increase MP cost by level.</p>



<p class="wp-block-paragraph"><strong>Frozen Orb</strong>: Every hit would trigger a TRUE ice bolt nova, up to 5 hits, synergy skill's bonus percentage halved but added 'Chilling Armor' as synergy skill to make final percentage same as vanilla. Cooldown removed but uses slower cast rate, same as 'Lightning' or 'Chain Lightning'.</p>
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		<item>
		<title>Lightning Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/lightning-spells/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:24:21 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=87</guid>

					<description><![CDATA[Changed min and max damage logic of 'Charged Bolt', 'Nova' and 'Thunderstorm' to be same as other lightning spells, always 1 minimum and very high maximum but same average as vanilla. Telekinesis: Can pick up everything, since I don't consider multiplayer. Static Field: Triggered on target instead of yourself when working as CTC. Teleport: Can [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Changed min and max damage logic of 'Charged Bolt', 'Nova' and 'Thunderstorm' to be same as other lightning spells, always 1 minimum and very high maximum but same average as vanilla.</p>



<p class="wp-block-paragraph"><strong>Telekinesis</strong>: Can pick up everything, since I don't consider multiplayer.</p>



<p class="wp-block-paragraph"><strong>Static Field</strong>: Triggered on target instead of yourself when working as CTC.</p>



<p class="wp-block-paragraph"><strong>Teleport</strong>: Can be cast when shapeshifting, 50F cooldown added, HARD points would reduce the cooldown delay, level 20 would remove the delay, but leveling up would increase the mana cost instead of decrease.</p>



<p class="wp-block-paragraph"><strong>Nova</strong>: Added 'Static Field' as synergy skill just like D2R, new overlay applied, NHD lower to 1F.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/nova.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Chain Lightning</strong>: NHD removed but can only hit 9 targets maximum.</p>



<p class="wp-block-paragraph"><strong>Thunderstorm</strong>: Available when shapeshifting, base attack frequency reduced to 25F, and make the rate displayed on the panel. Also give part of lightning damage to your weapons like Enchant, along with movement speed, hit recovery and faster block rate bonus.</p>



<p class="wp-block-paragraph"><strong>Energy Shield</strong>: Detail description for mana efficiency text added, damage absorb cap reduced to 80%, conflicts with 'Archon' and 'Rage'.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/eshld.jpg" alt=""/></figure>
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		<item>
		<title>Fire Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/fire-spells/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 08:22:33 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=85</guid>

					<description><![CDATA[Fire Bolt: No longer increase MP cost by level, add 'Hydra' to its synergy skill list, changed to 'Strafe' like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast. Inferno: Add 'Blaze' and 'Firewall' to its [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Fire Bolt</strong>: No longer increase MP cost by level, add 'Hydra' to its synergy skill list, changed to 'Strafe' like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/fbolt.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Inferno</strong>: Add 'Blaze' and 'Firewall' to its synergy skill list and greatly improved damage logic which means fake grinding turned true, also has a chance to knockback target.</p>



<p class="wp-block-paragraph"><strong>Blaze</strong>: Add 'Inferno' to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target, can increase your movement speed.</p>



<p class="wp-block-paragraph"><strong>Fire Ball</strong>: Switch synergy skill 'Meteor' to 'Warmth', fixed string display bug about damage radius.</p>



<p class="wp-block-paragraph"><strong>Fire Wall</strong>: Add 'Blaze' to its synergy skill list and greatly increased synergy bonus value, also has a chance to knockback target, shorter the width but longer the duration.</p>



<p class="wp-block-paragraph"><strong>Enchant</strong>: Bonuses attack speed as well, fixed the bug on ranged weapons, switch skill logic to 'Battle Orders', would enchant all your allies as well but could no longer be cast in town. Synergy skill 'Warmth' removed; original synergy bonus merged into its own leveling, no longer increases aggro.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/sor/echt.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Meteor</strong>: Could be cast behind walls, switch synergy skill 'Inferno' to 'Warmth', greatly increased synergy bonus value, ground fire radius is same as explosive and has a chance to knockback target.</p>



<p class="wp-block-paragraph"><strong>Hydra</strong>: Synergy skill 'Fire Bolt' and 'Fire Ball' merged to 'Warmth', so the synergy bonus value adjusted to double as vanilla, cooldown removed but have summoning amount limited to 3 packs, faster attack speed in Nightmare and Hell difficulties, can burn enemies too close to them, can be affected by 'Enchant' to get extra fire damage and attack speed bonus. (These modifications are based on the Lores in D2 manual)</p>



<p class="wp-block-paragraph"></p>
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		<title>Sorceress Summery</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/sor/sorceress-summery/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 07:59:49 +0000</pubDate>
				<category><![CDATA[2. Sorceress]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=83</guid>

					<description><![CDATA[Barehand A2 animation fulfilled. Greatly increased A2 animation attack speed with 2 handed swords to achieve 4F 'Zeal', also increased A2 animation attack speed for other 2 handed slash weapons to achieve 5F 'Zeal'. Initial skill 'Combo Swing' added, a melee skill requires Maces (Flails disallowed), Orbs, Staves or Wands, using 'Double Swing' logic, attacks [&#8230;]]]></description>
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<iframe title="Diablo II MOD: The Dark Exile Sorceress Skills" width="500" height="281" src="https://www.youtube.com/embed/rBaGcfad6tc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="wp-block-paragraph">Barehand A2 animation fulfilled.</p>



<p class="wp-block-paragraph">Greatly increased A2 animation attack speed with <strong>2 handed swords</strong> to achieve 4F 'Zeal', also increased A2 animation attack speed for other <strong>2 handed slash weapons</strong> to achieve 5F 'Zeal'.</p>



<p class="wp-block-paragraph">Initial skill 'Combo Swing' added, a melee skill requires Maces (Flails disallowed),  Orbs, Staves or Wands, using 'Double Swing' logic, attacks up to 2 targets within melee range or hits a single target twice, interruptable.</p>
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