Category: 2. Sorceress
-
Vizjerei Recharge
After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won’t decrease the max charges.
-
Vizjerei Melee Type
Another branch of Vizjerei Mages~ Put any Sword type Weapon with a ‘Bartuc’s Cutthroat’ or ‘Horazon’s Chalice’ or ‘Globe of the Vizjerei’ or ‘Foci of the Vizjerei’ into the Cube, would give Vizjerei class shifting function to the sword and offer you Vizjerei Melee Skills and a Random Vizjerei Summoning Skill. Trivia: This is based…
-
Vizjerei Cold Spells
Cold Bolt: More bolts released. Frozen Armor, Shiver Armor: Limited as Zann Esu spells. Chilling Armor: More damage but no defensive bonus. Frost Nova: Larger radius. Ice Blast: Longer freeze length. Glacial Spike: Longer freeze length. Chaos Ice Bolt: Replaces ‘Frozen Orb‘, creates a circle of random pathing ice bolts with cast rate of ‘Lightning’…
-
Vizjerei Lightning Spells
Charged Bolt: More bolts released. Static Field: Radius larger. Telekinesis: More bonus to ‘Energy Shield’. Nova: No damage synergy skill but range would be increased with skill level. Lightning: Faster cast rate. Lightning Branches: Replaces ‘Chain Lightning‘, casts lightning strikes unable to pierce at targets nearby with cast rate of ‘Lightning’ or ‘Chain Lightning’, own…
-
Vizjerei Fire Spells
Fire Bolt: More bolts released. Warmth: Lower bonus value. Inferno: Longer range. Hot Wave: Replaces ‘Blaze’, casts fire waves similar to ‘Wake of Fire’ with cast rate of ‘Lightning’ or ‘Chain Lightning’, own skill level is useless, power scaling with ‘Blaze’ and its synergy skills, meanwhile, ‘Blaze’ is limited as a Zann Esu spell. Fire…
-
Quit Zann Esu, Join Vizjerei
When a Sorcerer holds ‘Globe of the Vizjerei’ or ‘Horazon’s Chalice’ or ‘Foci of the Vizjerei’ in her hand, she would be considered as Quitted her Zann Esu clan and Joined the Vizjerei clan. New Vizjerei Spells would be granted, and some Zann Esu Spells would be limited, other spells would be modified in certain…
-
Cold Spells
Ice Bolt: No longer increase MP cost by level, removed ‘Frost Nova’ from synergy skill list and merged its bonus value into other synergy skills, changed to ‘Strafe’ like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a…
-
Lightning Spells
Changed min and max damage logic of ‘Charged Bolt’, ‘Nova’ and ‘Thunderstorm’ to be same as other lightning spells, always 1 minimum and very high maximum but same average as vanilla. Telekinesis: Can pick up everything, since I don’t consider multiplayer. Static Field: Triggered on target instead of yourself when working as CTC. Teleport: Can…
-
Fire Spells
Fire Bolt: No longer increase MP cost by level, add ‘Hydra’ to its synergy skill list, changed to ‘Strafe’ like logic, 1 more bolt launched per 5 level and cap at 5 bolts, but you must click at your target or nearby area to make a successful cast. Inferno: Add ‘Blaze’ and ‘Firewall’ to its…
-
Sorceress Summery
Barehand A2 animation fulfilled. Greatly increased A2 animation attack speed with 2 handed swords to achieve 4F ‘Zeal’, also increased A2 animation attack speed for other 2 handed slash weapons to achieve 5F ‘Zeal’. Initial skill ‘Combo Swing’ added, a melee skill requires Maces (Flails disallowed), Scythes, Orbs, Staves or Wands, using ‘Double Swing’ logic,…

