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<channel>
	<title>4. Paladin - Lonegirl Studios</title>
	<atom:link href="https://lonegirl.net/eng/category/mod/tde/lore/skill/pal/feed/" rel="self" type="application/rss+xml" />
	<link>https://lonegirl.net/eng</link>
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	<item>
		<title>When Paladin Turns Dervish</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/when-paladin-turns-dervish/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/when-paladin-turns-dervish/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:58:00 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=732</guid>

					<description><![CDATA[When having 'Token of Dervish' in his inventory or equipping 'Akarat's Straw Hat', a Paladin would turn to a Dervish. After turning, he would gain Dervish specific combat skills as below, and 'Zeal' would be limited. Dual-Fist Combat: Paladin only, Basic Boxing skill, only offered by 'Token of Dervish', similar to 'Double Swing', must equip [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Dervish Class-shifting for Paladin in Diablo II MOD: The Dark Exile" width="500" height="281" src="https://www.youtube.com/embed/D2T3SSh1Cl8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">When having 'Token of Dervish' in his inventory or equipping 'Akarat's Straw Hat', a Paladin would turn to a <strong>Dervish</strong>. After turning, he would gain Dervish specific combat skills as below, and 'Zeal' would be limited.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/dervish.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/straw.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Dual-Fist Combat</strong>: Paladin only, Basic Boxing skill, only offered by 'Token of Dervish', similar to 'Double Swing', must equip two Fist Weapons, could be interrupted like 'Double Swing', own skill level is useless, power scaling with 'Zeal' and related skills.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/fists.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Proof of the Men</strong>: Paladin only, Advanced Boxing skill, only offered by 'Akarat's Straw Hat', similar to 'Frenzy', must equip two Fist Weapons, can't be interrupted like 'Frenzy' and grants extra bonus of Critical Strike and Attack Speed, also ignores common creatures' resists, own skill level is useless, power scaling with 'Zeal' and related skills.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/proof.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Explosive Kick</strong>: Paladin only, must equip two Fist Weapons, uses Boots damage, a 'Dragon Tail' logic fire explode kicking skill, can stun the direct hit target and knock back enemies nearby, own skill level is useless, power scaling with 'Smite' and related skills, also gives some chance of Amazon 'Dodge' percent scaling with your 'Zeal' level.</p>



<p class="has-text-color has-link-color wp-elements-1f5bd0d32922c310b143697f97c0de18 wp-block-paragraph" style="color:#ff0000">To avoid a panel display BUG, its damage temporarily won't be shown on character panel; after finding a way to fix that, I'll add it back.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/expk.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Meteor Punch</strong>: Paladin only, must equip two Fist Weapons, teleports and deals explosive weapon damage to targets at your teleport spot. 50F cooldown, can cast through walls, own skill level is useless, power scaling with 'Charge' and related skills, also gives some chance of Amazon 'Avoid' percent scaling with your 'Zeal' level.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/mtrp.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Shape of Dervish</strong>: Paladin only, must equip two Fist Weapons, a 'Whirlwind' logic skill, own skill level is useless, power scaling with 'Sacrifice' and related skills, also gives some chance of Amazon 'Evade' percent scaling with your 'Zeal' level.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/dervish/shape.jpg" alt=""/></figure>



<p class="wp-block-paragraph">A 'Dervish' could be a 'Warrior' at the same time, and Dervish skills are also counted as physical combat skills, their synergy system are also changed.</p>
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			</item>
		<item>
		<title>Hidden Quest: Path of Penance</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/hidden-quest-path-of-penance/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/hidden-quest-path-of-penance/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:58:00 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=735</guid>

					<description><![CDATA[Neither 'Token of Dervish' nor 'Akarat's Straw Hat' would offer all Dervish Skills, you must finish the bittering 'Path of Penance' to complete your trek. 'Token of Dervish' has a fixed drop chance from 'Corpsefire' in Normal Difficulty, it only offers 'Dual-Fist Combat' at the beginning, you need to beat Quests below in 3 difficulties~ [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Neither 'Token of Dervish' nor 'Akarat's Straw Hat' would offer all Dervish Skills, you must finish the bittering 'Path of Penance' to complete your trek.</p>



<p class="wp-block-paragraph">'Token of Dervish' has a fixed drop chance from 'Corpsefire' in Normal Difficulty, it only offers 'Dual-Fist Combat' at the beginning, you need to beat Quests below in 3 difficulties~</p>



<p class="wp-block-paragraph">Normal: Get a Rare 'Paladin Shield' or 'Light Plate Mail' Series item or 'Circlet' Series item and put it along with 'Token of Dervish' and 'A Jade Figurine' and 'Mephisto's Soul Stone' in the Cube, to get 'Explosive Kick'.</p>



<p class="wp-block-paragraph">Nightmare: Get a 'Herald of Zakarum' or 'Zakarum's Hand' or 'Que-Hegan's Wisdom', put it along with 'Token of Dervish' and 'A Jade Figurine' and 'Mephisto's Soul Stone' in the Cube, to get 'Meteor Punch'.</p>



<p class="wp-block-paragraph">Hell: Get a 'Zakarum's Salvation', put it along with 'Token of Dervish' and 'A Jade Figurine' and 'Mephisto's Soul Stone' in the Cube, to get 'Shape of Dervish'.</p>



<p class="wp-block-paragraph">As an expensive Super Unique Item, 'Akarat's Straw Hat' already offering 'Explosive Kick' and 'Meteor Punch', but you still need to put it along with a 'Zakarum's Salvation' and 'A Jade Figurine' and 'Mephisto's Soul Stone' in the Cube, to get 'Shape of Dervish'.</p>



<p class="wp-block-paragraph">Only a Paladin can step on 'Path of Penance', other classes can't use formulas above.</p>
]]></content:encoded>
					
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		<item>
		<title>When Paladin Turns Warrior</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/when-paladin-turns-warrior/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/when-paladin-turns-warrior/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:57:58 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=108</guid>

					<description><![CDATA[If a Paladin has the Class Shifting Charm: 'Hammer of Fury' in inventory, he would turn to a 'Warrior'. A Warrior should not spend skill points on Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Warrior Class-shifting for Paladin in MOD_T.D.E." width="500" height="281" src="https://www.youtube.com/embed/W0BxlG1WIiI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">If a Paladin has the Class Shifting Charm: '<strong>Hammer of Fury</strong>' in inventory, he would turn to a '<strong>Warrior</strong>'. A Warrior should not spend skill points on Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items would be fine to enjoy. The Warrior's physical combat skills, which means 'Sacrifice', 'Smite', 'Zeal' and 'Charge' would synergy each other, this new rule would totally bypass the original synergy formula. Also, 'Sacrifice' would grant extra attack ratings per level, 'Smite' would grant extra defense per level, 'Zeal' would grant extra attack speed per level, 'Charge' would grant extra critical strike chance per level. Besides all these 4, 'Holy Bolt' would have higher damage, and would convert the 4 physical combat skills' damages to magic between 0-50% by level, and no longer requires 'Prayer' to acquire its healing synergy.</p>



<p class="wp-block-paragraph">Beware, a Warrior should NOT spend any skill points on aura skills, or else he would get the same penalty when an item offers the same aura is equipped.</p>



<p class="wp-block-paragraph">Due to a bug of BaseMod, you have to pick up the charm from the inventory and put it back to get it work every time you start a game, such work is also necessary if your Warrior got KIA, or else he would turn back to a normal Paladin.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/warrior.jpg" alt=""/></figure>



<p class="wp-block-paragraph">Warriors can repair non-ethereal items by putting it into the Cube. Unlike Diablo I, the item's Max Duration would not get lower after repairing.</p>
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			</item>
		<item>
		<title>Defensive Auras</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/defensive-auras/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/defensive-auras/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:56:11 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=106</guid>

					<description><![CDATA[Defiance: Grants defense vs missiles with the same value as the caster's current defense. Resist Fire/Lightning/Cold: Passive effects moved to Salvation and their own bonuses to save state.txt rows. Salvation: Receives extra bonus to max 3 resistances same as vanilla former 3's passive effects from the former 3 auras.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Defiance</strong>: Grants defense vs missiles with the same value as the caster's current defense.</p>



<p class="wp-block-paragraph"><strong>Resist Fire</strong>/<strong>Lightning</strong>/<strong>Cold:</strong> Passive effects moved to Salvation and their own bonuses to save state.txt rows.</p>



<p class="wp-block-paragraph"><strong>Salvation</strong>: Receives extra bonus to max 3 resistances same as vanilla former 3's passive effects from the former 3 auras.</p>
]]></content:encoded>
					
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		<item>
		<title>Offensive Auras</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/offensive-auras/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/offensive-auras/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:54:58 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=104</guid>

					<description><![CDATA[If the caster is Not Paladin or Zakarum Enemy Monster, some stats' party bonus would be lower. Might: Damage bonus same as vanilla 'Fanaticism' Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level. Blessed Aim: Passive effects can now stack with Amazon's 'Penetration'. [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">If the caster is Not Paladin or Zakarum Enemy Monster, some stats' party bonus would be lower.</p>



<p class="wp-block-paragraph"><strong>Might</strong>: Damage bonus same as vanilla 'Fanaticism'</p>



<p class="wp-block-paragraph"><strong>Holy Fire</strong>: Greatly increased synergy skill bonuses, they would also synergy fire resistance.</p>



<p class="wp-block-paragraph"><strong>Thorns</strong>: Increases extra thorns percent by character level.</p>



<p class="wp-block-paragraph"><strong>Blessed Aim</strong>: Passive effects can now stack with Amazon's 'Penetration'.</p>



<p class="wp-block-paragraph"><strong>Concentration</strong>: Switched bugged no-interrupting stats to FHR and FBR bonus.</p>



<p class="wp-block-paragraph"><strong>Holy Freeze</strong>: Replaced slowing state with real cold effect. Increases synergy skill bonuses, they would also synergy cold resistance.</p>



<p class="wp-block-paragraph"><strong>Sanctuary</strong>: Bug Fixed, also made it effective against demons as well, but not including the pulse damage functions, bonus to 'Exorcist Arrow' Doubled.</p>



<p class="wp-block-paragraph"><strong>Holy Shock</strong>: Synergy skills would also bonus lightning resistance, reasonably increased their damage synergy percentage.</p>



<p class="wp-block-paragraph"><strong>Fanaticism</strong>: Attack Rating bonuses removed, direct damage bonus removed, but 'Zeal' would grant damage bonus equal to vanilla 'Might', and only to the caster, not team. However, now this aura grants massive Attack Speed bonus to the whole team, with a high-level Fanaticism, no more IAS would be needed for anyone to reach the top attack speed. Also, Fanaticism offers 1% Critical Strike chance per level.</p>



<p class="wp-block-paragraph"><strong>Conviction</strong>: Uses a different state on target, units with this aura can now convict each other. As monsters' Elemental Resist much lower than vanilla, only Paladins or Enemy Monsters can fully enjoy its Elemental Resist lowering function, other classes or minions would have much weaker ones through equipped aura items.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/cvct.jpg" alt=""/></figure>
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			</item>
		<item>
		<title>Combat Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/combat-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/combat-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:50:12 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=102</guid>

					<description><![CDATA[Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting, can't be stopped by walls or other barrages anymore. Holy [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><strong>Sacrifice</strong>: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost.</p>



<p class="wp-block-paragraph"><strong>Smite</strong>: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White.</p>



<p class="wp-block-paragraph"><strong>Blessed Hammer</strong>: Fulfill the overlays on hit and casting, can't be stopped by walls or other barrages anymore.</p>



<p class="wp-block-paragraph"><strong>Holy Bolt</strong>: Can hit anything but deals tiny damage to those neither undead nor demon. It now has x256 damage to undead or demons, and ignores undead resists, no longer needs Synergy skills, the damage would increase by character level.</p>



<p class="wp-block-paragraph"><strong>Zeal</strong>: Starts at 5 hits, no longer needs leveling up for that. Change animation to A2, slightly adjusted damage scale, receives extra 25% bonus from Damage Increasing Auras.</p>



<p class="wp-block-paragraph"><strong>Vengeance</strong>: Only available with Scepters or 2 handed weapons, uninterruptable, has an area punish damage around the target. Punish damage uses your current physical damage value, but converted to magic, ignoring resistance or undead creatures and dealing double damage to undead or demons. Levels of Vengeance would fully bonus its damage and receives synergy skills 3/4 of their bonus value.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/veng.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Charge</strong>: Due to a limit of game engine, forbidden when using Claws, Fist Weapons or Barbarian Dual Wielding, to avoid BUGs, available when shapeshifting, more fluently, which means you and monsters using this skill would not stuck during charging.</p>



<p class="wp-block-paragraph"><strong>Conversion</strong>: Replaced by '<strong>Exorcist Arrow</strong>', shoots a holy explosive arrow that inherits all damage types on your weapon, but either the main arrow or the explosives require attack rating, and the missile cannot pierce attack. It would ignore undead creatures' resists and deal extra 50% damage to undead or demons. Its damage is synergized by 'Cleansing' and 'Holy Bolt', furthermore, when activating 'Blessed Aim' by yourself, would greatly enhance the damage of 'Exorcist Arrow'.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/pal/excarw.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Holy Shield</strong>: Available when shapeshifting, gives extra defense vs missiles, can be cast with fringed weapons but won't acquire defense bonus. Would change 2 handed weapon's color to bright white.</p>



<p class="wp-block-paragraph"><strong>Fist of the Heavens</strong>: Cooldown removed, but has a very slow casting rate except using Fist Weapons. Initial Lightning ignores target resists, holy bolts released would be able to attack all targets, but not so powerful against those not undead or demon, their magic damage would be x5 damage to undead and demons. 'Attack no Mana' function disabled, would show 'Not enough Mana' instead of approaching target and deal a normal attack. Fixed all desync bugs. Lightning min and max damage logic changed to be same as most lightning skills, always 1 minimum and very high maximum but keeping average damage same as vanilla.</p>
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			</item>
		<item>
		<title>Paladin Summery</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/pal/paladin-summery/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/pal/paladin-summery/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:47:40 +0000</pubDate>
				<category><![CDATA[4. Paladin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=100</guid>

					<description><![CDATA[Greatly increased the A2 animation attack speed with all weapons, to achieve 4F 'Zeal'. All hit recovery animation slower to be same as using 2 handed slash or 2 handed thrust weapons, except using Fist Weapons, this would make 'Fist of Heavens' really very slow when not using Fist Weapons. Hit recovery when using Fist [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Diablo II MOD: The Dark Exile Paladin Skills" width="500" height="281" src="https://www.youtube.com/embed/qvwH7w3QFbI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Greatly increased the A2 animation attack speed with <strong>all</strong><strong> weapons</strong>, to achieve 4F 'Zeal'.</p>



<p class="wp-block-paragraph">All hit recovery animation slower to be same as using <strong>2 handed slash or 2 handed thrust weapons</strong>, except using Fist Weapons, this would make 'Fist of Heavens' really very slow when not using Fist Weapons.</p>



<p class="wp-block-paragraph">Hit recovery when using Fist Weapons is much faster, to make new 'Double Fist' skills fast enough.</p>



<p class="wp-block-paragraph">Vanilla '<strong>Conversion</strong>' skill switched to initial skill, won't deal any damage if converting failed. Chance increased by character level and duration turned eternal.</p>



<p class="wp-block-paragraph">Auras except Thorns no longer increase aggro.</p>



<p class="wp-block-paragraph">Team Auras applied to all team members in Towns.</p>
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