Category: 4. Paladin
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When Paladin Turns Warrior
If a Paladin has the Class Shifting Charm: ‘Hammer of Fury‘ in inventory, he would turn to a ‘Warrior‘. A Warrior should not spend skill points to Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items…
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Defensive Auras
Resist Fire/Lightning/Cold: Passive effects removed since they are totally useless and wasting 3 state.txt rows. Salvation: Receives extra bonus to max 3 resistances same as vanilla former 3’s passive effects from the former 3 auras.
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Offensive Auras
Might: Damage bonus same as vanilla ‘Fanaticism’ Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level, also grants defense against missiles to the caster only. Blessed Aim: Passive effects removed, since it’s almost useless and conflicts with Amazon’s ‘Penetration’ and would be a…
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Combat Skills
Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, but can’t trigger anything except HP or MP steal. Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting. Holy…
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Paladin Summery
Greatly increased the attack speed with 2 handed swords and 1 handed thrust weapons, 4F Zeal of course. Increased attack speed for 2 handed slash and thrust weapons, means 5F Zeal. Vanilla ‘Conversion‘ skill switched to initial skill, won’t deal any damage if converting failed. Chance increased by character level and duration turned eternal.