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Category: 3. Character & Skills

  • War Cries

    All war cries, except corpse digging skills can be cast when shapeshifting Corpse digging skills can be cast on Bosses Howl: No longer conflict with other curses Taunt: Overlay changed, no longer conflict with other curses, enhances target movement speed, Damage percent bonus stats no longer reduce its damage lowering effects by simple adding rule.…

  • Combat Masteries

    Throwing Mastery: Damage bonus works on throwing potions, fixed the vanilla bug that desync damage panel display. Spear Mastery: Remade to ‘Thrust Mastery‘, works on daggers as well. Mace Mastery: Rename to ‘Blunt Mastery‘, more accurate. Iron Skin: Grants extra damage resist bonus, along with extra defense vs missiles.

  • Combat Skills

    Bash: Merged with ‘Stun’, animation switched to A2, would stun enemy on hit, additional damage bug fixed. ‘War Cry’ would synergy stun duration, on hit overlay that might be confused with ‘Crush Blow’ removed. Leap: Always leaping the longest range, no need for leveling up, skill level only determines knockback radius. Double Swing: Available when…

  • Barbarian Summery

    Walking speed decreased to 4, stamina drain rate lower to 15. Fulfilled barehand A2 animation. FHR when double wielding increased, as this is the only way to increase top attack speed of ‘Double Swing’, ‘Double Throw’ and ‘Frenzy’. Initial skill ‘Rage‘ added, a 10 sec bursting skill that grants Strength and Dexterity stat, attack speed,…

  • When Paladin Turns Dervish

    When having ‘Token of Dervish’ in his inventory or equipping ‘Akarat’s Straw Hat’, a Paladin would turn to a Dervish. After turning, he would gain Dervish specific combat skills as below, and ‘Zeal’ would be limited. Dual-Fist Combat: Paladin only, Basic Boxing skill, only offered by ‘Token of Dervish’, similar to ‘Double Swing’, must equip…

  • Hidden Quest: Path of Penance

    Neither ‘Token of Dervish’ nor ‘Akarat’s Straw Hat’ would offer all Dervish Skills, you must finish the bittering ‘Path of Penance’ to complete your trek. ‘Token of Dervish’ has a fixed drop chance from ‘Corpsefire’ in Normal Difficulty, it only offers ‘Dual-Fist Combat’ at the beginning, you need to beat Quests below in 3 difficulties~…

  • When Paladin Turns Warrior

    If a Paladin has the Class Shifting Charm: ‘Hammer of Fury‘ in inventory, he would turn to a ‘Warrior‘. A Warrior should not spend skill points on Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items…

  • Defensive Auras

    Defiance: Grants defense vs missiles with the same value as the caster’s current defense. Resist Fire/Lightning/Cold: Passive effects moved to Salvation and their own bonuses to save state.txt rows. Salvation: Receives extra bonus to max 3 resistances same as vanilla former 3’s passive effects from the former 3 auras.

  • Offensive Auras

    If the caster is Not Paladin or Zakarum Enemy Monster, some stats’ party bonus would be lower. Might: Damage bonus same as vanilla ‘Fanaticism’ Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level. Blessed Aim: Passive effects can now stack with Amazon’s ‘Penetration’.…

  • Combat Skills

    Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting. Holy Bolt: Can hit anything but deals tiny damage to…