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	<title>8. Others - Lonegirl Studios</title>
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		<title>Monster Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/other/monster-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/other/monster-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:45:43 +0000</pubDate>
				<category><![CDATA[1. Common Monsters]]></category>
		<category><![CDATA[8. Others]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=136</guid>

					<description><![CDATA[Trivia: In both Chinese versions, 'Warped' Fallen Serie's names were translated to a term meaning 'Teleport', which is indeed an explanation of 'Warp', but maybe actually it should be meaning 'Twisted' here in English not 'Teleport'. Since my earliest players are all Chinese speakers, making them 'Teleporting' would just match the name and more challenging.]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>Siege Beasts: Their earthshaking skill now dealing damage normally.</li>



<li>Flesh Lancers: Can use Jab and Zeal.</li>



<li>Flesh Archer: Can use Multiple Shot.</li>



<li>Oblivion Knights: No longer cast Life Tap.</li>



<li>Warped Ones: Can Warp at your face.</li>



<li>Warped Shamans: May Warp away when get hit.</li>
</ol>



<p>Trivia: In both Chinese versions, 'Warped' Fallen Serie's names were translated to a term meaning 'Teleport', which is indeed an explanation of 'Warp', but maybe actually it should be meaning 'Twisted' here in English not 'Teleport'. Since my earliest players are all Chinese speakers, making them 'Teleporting' would just match the name and more challenging.</p>



<ol start="7" class="wp-block-list">
<li>Monster Curses: Can stack except 'Amplify Damage', 'Decrepify', 'Lower Resist' and 'Blood Mana', but duration is half of player version, Curse Resisting skills or stats are useless to those can stack, for 'Amplify Damage', 'Decrepify' and 'Lower Resist', enemy monster versions' values are same as vanilla, won't be limited by hard points like player versions, 'Lower Resist' cast by monsters can also lower your magic resist.</li>



<li>Monster Smite: Changed to 'Bash' logic so they won't 'always hit'.</li>



<li>Guest Sand Raider Series: Adjusted their elemental enchanting skills' elemtype to be same as common ones.</li>



<li>Guest Sand Raider Flurry: Ugly animation bug fixed.</li>



<li>Greater Mummies' Resurrect and Healing Skills: Fulfilled overlays and made healing functional.</li>



<li>Monster version Arctic Blast: Return fire bug fixed.</li>



<li>Monster version Bone Spirit: Same as vanilla, not the player version.</li>



<li>Defiler Serie's Impregnant skills: Can spawn more Pain Worm Series.</li>



<li>Diablo's Armageddon: Same as vanilla, not the player version.</li>



<li>Diablo's Bone Prison: Logic changed to be same as player version, and the original skill renamed to 'Hell Cage' and remade as a CTC skill, used on certain items.</li>



<li>Baal's Inferno: Adjusted missile animation to make the tentacles within showing clearer.</li>



<li>Monster's Elemental Archery Skills: Replaced missile type with specific ones to make their skill leveling work, and no longer freezing player's minions.</li>



<li>Monster's Glacial Spike: Replaced missile type with specific ones to make their skill leveling work, no longer freezing player's minions.</li>



<li>Monster's Concentrate: Splash Damage much weaker than player version.</li>



<li>Blood Mana: Changed to HP and MP Draining, as switching MP cost to HP would be more useful in later versions.</li>



<li>Monster's Hydra: Unlike player version, almost same as vanilla but even weaker.</li>



<li>All monsters' Lightning damage adjusted to min-damage 1 but keeping average damage same as before.</li>



<li>Catapult missiles may hurt their fellow monsters as well, fixed a bug that caused cold missiles dealing no damage.</li>



<li>Catapult Fire missile changed to a better animation.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/mon/fcata.jpg" alt=""/></figure>



<ol start="26" class="wp-block-list">
<li>Diablo's Red Lightning Hose can hit close range targets in Nightmare and Hell difficulties now.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/mon/diablight.jpg" alt=""/></figure>



<ol start="27" class="wp-block-list">
<li>Fixed the vanilla BUG that made 'Blood Star' doesn't link with its skill's magic damage.</li>



<li>Fixed the vanilla BUG that made Abyss Knight's 'Bone Armor' can't absorb damage.</li>



<li>Fixed the vanilla BUG that causing Fallen Shaman's fire missile desync.</li>



<li>Fixed the vanilla BUG that causing Achmel's Unraveller minions' 'Unholy Bolt' has no damage.</li>



<li>Added extra poison damage to Regurgitators' corpse spitting.</li>



<li>Zakarum Heal percentage reduced.</li>



<li>Fixed the vanilla BUG that causing Mephisto's Lightning has no damage.</li>
</ol>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Other Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/other/other-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/other/other-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:41:35 +0000</pubDate>
				<category><![CDATA[8. Others]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=134</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[
<ol class="wp-block-list">
<li>CTC skills: Remade into similar skills, with slightly different names but fully synergized, so that they would be useful instead of fireworks. But if a spell's original skill does not belong to Sorceress, Sorceress' Elemental Mastery skills only give it 1/4 value of bonus, if cast by an enemy monster, would be NO synergy version.</li>



<li>Staff charged spells: Remade into similar skills, with slightly different names but fully synergized, so that they would be useful instead of wasting suffixes. But if a spell's original skill does not belong to Sorceress, Sorceress' Elemental Mastery skills only give it 1/4 value of bonus.</li>



<li>Item offered or item charged physical combat skills or Armoring skills besides 'Cyclone Armor': Remade into similar skills, with slightly different names but merged synergy system to their own levels, to make them more useful but not overpowered.</li>



<li>Equipped elemental damage auras: Remade into similar skills, with slightly different names, if you are NOT a Sorceress, their damage would be partially synergized, which means without 'Salvation' synergy bonus, this would make them useful on those non-Paladin builds. When their level equal to or greater than 30, synergy factors switched to those of 'Salvation' instead of single resist auras. If an item offers 'Holy Shock' like aura summoned into an Iron Golem, it would use 'Salvation' synergy value and can only accept Lightning Mastery Stats ONCE.</li>



<li>Warping: A new skill that replaced most 'Teleport' skill on items, including the famous 'Enigma' Rune Word. It's almost the same as 'Teleport' but can't go through walls.</li>
</ol>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/item/rw/enigma.jpg" alt=""/></figure>



<ol start="6" class="wp-block-list">
<li>CTC &amp; staff charged version 'Bone Spirit': Keeps vanilla damage logic but fully synergized.</li>



<li>CTC 'Charged Bolt', 'Twister', 'Tornado', 'Firestorm', 'Poison Nova': When triggered by hitting or killing target, releasing location switched to the target instead of yourself.</li>



<li>CTC &amp; staff charged version 'Venom': Unlike player version, if the caster is NOT Assassin, would not make your attack ignoring Demon Creatures' resisits.</li>



<li>CTC &amp; staff charged version 'Frozen Orb': Unlike player version, keeps vanilla logic but had its on-hit BUG fixed.</li>



<li>CTC &amp; staff charged 'Meteor': Unlike the player version, larger explosion radius, ground fire won't block enemies.</li>



<li>Staff charged 'Vengeance': Unlike the player version, it still works as vanilla, NO Punish damage, 1 handed weapons available, but counted as 'Duel Skill'.</li>



<li>Mercs or summoned minions could be affected by 'Terror' or 'Blind' states, but not Golems, Valkyries, Spirit Ancestors, Saints, etc...</li>



<li>Some items would offer nice summoning skills, and some of them are limited as below, only one type of summoned ones could exist in the same group~ 
<ul class="wp-block-list">
<li>Low Minions: Generally, they're weaker but larger in numbers.</li>



<li>Medium Minions: Generally, they're average in both numbers and power.</li>



<li>High Minions: Generally, they're very powerful but only 1 in numbers.</li>
</ul>
</li>



<li>'Hydra' type skills elsewhere won't change along with Sorceress version, just damage improved and cooldown reduced fully synergized versions.</li>



<li>Staff or CTC version 'Bone Spear': Unlike the player version, it doesn't grind.</li>



<li>CTC version 'Enchant': Except for which on 'Immortal King' Set, would be unlike the player version, only apply to yourself.</li>
</ol>
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