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	<title>3. Necromancer - Lonegirl Studios</title>
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		<title>Summon Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/nec/summon-spells/</link>
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		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:46:14 +0000</pubDate>
				<category><![CDATA[3. Necromancer]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=98</guid>

					<description><![CDATA[All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI [&#8230;]]]></description>
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<p class="wp-block-paragraph">All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh.</p>



<p class="wp-block-paragraph"><strong>Raise Skeleton</strong>: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI enhanced, may attack what you click at as priority. They would equip 'low quality', 'normal' or 'superior' armors or weapons by skill level to make them more effective in battle, and when this skill and 'Skeleton Mastery' both reached maximum level, they would have a chance to launch a Triple Strike in 'Zeal' logic.</p>



<p class="wp-block-paragraph"><strong>Skeleton Mastery</strong>: Switch scythes to highest level weapons in appearance.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/hestsk.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Raise Skeleton Mage</strong>: Greatly increased damage, more fluently casting in Nightmare and Hell difficulties, cold ones' chill length removed to make them no longer destroying corpses. AI enhanced, may attack what you click at as priority. They would equip 'low quality', 'normal' or 'superior' armors by skill level to make them more effective in battle, and when this skill and 'Skeleton Mastery' both reached maximum level, they would have a chance to cast explosive spells. Also, they could be good torches in this extra dark MOD, due to enhancements above, they no longer have physical damage.</p>



<p class="wp-block-paragraph"><strong>Clay Golem</strong>: Immune to Poison, has a chance to spray mud pile and slows multiple targets, added a new skill to dig into ground and climb out at the face of enemies, then sprays a circle of mud pile to slow them all; AI remade to be able to primarily target what you click at.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/gmud.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/cgclimb.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Golem Mastery</strong>: Also enhanced defense and damage, fire or lightning damage for fire or iron golems included. Change the formula co-working with synergies among golems from adding to multiplying, which would greatly make the synergies more valuable.</p>



<p class="wp-block-paragraph"><strong>Blood Golem</strong>: Increased damage and IQ and have a chance to open wounds. It would eat corpses to make itself 'Blood Rage' which would grant damage and movement speed bonus, replenish HP after eating.</p>



<p class="wp-block-paragraph"><strong>Iron Golem</strong>: Can't be Unsummoned anymore, Increased damage and IQ so that it won't accidentally get lost anymore. Extra thorns percent increased by character level. Can't regen HP automatically but would absorb lightning damage to heal itself. It could eat a corpse with flesh to gain extra lightning damage then heals HP, and if you summon one with lightning skill CTC items, those skills would do more damage than expected; if summoned with Indestructible items, would be immune to physical; if summoned with auto replenishing dur or quantity items, would automatically replenish HP. Iron Golems can't be frozen, since such event would bring a bug if it's summoned from an aura item.</p>



<p class="wp-block-paragraph"><strong>Fire Golem</strong>: Immune to Poison, greatly increased damage, really great I mean. Now a Fire Golem has the top damage among all summoned pets. But its IQ would be very low. It has a chance to make an explosive hit and would release a powerful Fire Nova to damage any enemy nearby when being killed, not being unsummoned or replaced of course. As a cost, it has 66% chance to cremate corpses of common monsters slayed by it. Now it loses the ability of HP regen. Fire Golem can walk through bars, water or void, but as it's so stupid, it may get jammed there. Fire Golem's Cold resist starts at -100% and 'Summon Resist' won't bonus its Cold resist, but Physical resist starts at 75%.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/fgexp.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Revive</strong>: Can summon behind walls, Time Limit Removed but has a number limit similar as 'Raise Skeleton'. Leveling up the skill would make them more powerful, not just physical damage but also spells. However, no more movement speed bonus, so beware, they are easier to get lost. Also, this skill would no longer bonus extra HP percent, but this stat still receive synergy from 'Skeleton Mastery'.</p>
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			</item>
		<item>
		<title>Poison and Bone Spells</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/nec/poison-and-bone-spells/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/nec/poison-and-bone-spells/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:43:10 +0000</pubDate>
				<category><![CDATA[3. Necromancer]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=96</guid>

					<description><![CDATA[Bone Spells would ignore Common Creatures' Resists. Teeth: Greatly increased related skills' synergy bonus, NHD removed, multiple hits would make it very effective in close range. Poison Dagger: Remade to 'Poison Strike', a rollback attack with 'Zeal' logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Bone Spells would ignore Common Creatures' Resists.</p>



<p class="wp-block-paragraph"><strong>Teeth</strong>: Greatly increased related skills' synergy bonus, NHD removed, multiple hits would make it very effective in close range.</p>



<p class="wp-block-paragraph"><strong>Poison Dagger</strong>: Remade to '<strong>Poison Strike</strong>', a rollback attack with 'Zeal' logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit per 3 levels, max 7 hits, greatly increased poison damage with fixed 25F duration. Physical damage percentage bonus added, which could be further synergized by 'Bone Armor' and 'Corpse Explosion'. Passive 'Dagger Mastery' effects added, similar as Barbarian's masteries, extra bonus received when using daggers.</p>



<p class="wp-block-paragraph"><strong>Bone Armor</strong>: Available when shapeshifting. Added 'Poison Strike' as a synergy skill and extra scaling the effect with character level.</p>



<p class="wp-block-paragraph"><strong>Bone Spear</strong>: Reasonably increased related skills' synergy bonus, Grinding enemy, very effective against large targets, and makes targets bleed for 5 sec when hits, similar as 'open wounds'.</p>



<p class="wp-block-paragraph"><strong>Bone Wall</strong>: 'Iron Maiden' would increase their HP but lower their Damage Resist.</p>



<p class="wp-block-paragraph"><strong>Bone Prison</strong>: Rising-up animation fulfilled.</p>



<p class="wp-block-paragraph"><strong>Corpse Explosion</strong>: Merged with 'Poison Explosion', switched fire damage to poison but rebalanced the percentage to 99% Physical and 1% Poison per Frame, Poison Duration would be 1 second.</p>



<p class="wp-block-paragraph"><strong>Poison Explosion</strong>: Replaced by '<strong>Toxic Barrage</strong>', releases massive poison bolts with Crossbows in 'Strafe' logic. 15 hits cap but 5 hits max on single target. 50F fixed poison duration, Synergy skills 'Poison Nova' changed to 'Corpse Explosion'.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/pbrg.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Poison Nova</strong>: Poison duration Increased by skill level, synergy skills are 'Poison Strike' and 'Lower Resist'.</p>



<p class="wp-block-paragraph"><strong>Bone Spirit</strong>: Totally remade. Now you have to summon it from a corpse, then it will follow you until detecting a nearby enemy, the spirit will charge at the target and make a suicide explode, dealing area magic damage and takes 33% target's current HP. You can summon as many spirits as possible, I do mean, as many as possible, it would require many corpses if you do want a lot of them around you.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/bsprt.jpg" alt=""/></figure>



<p class="wp-block-paragraph">Trivia: Such logic is based on the official novel 'Spider Moon'.</p>
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			</item>
		<item>
		<title>Curse</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/nec/curse/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/nec/curse/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:40:41 +0000</pubDate>
				<category><![CDATA[3. Necromancer]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=94</guid>

					<description><![CDATA[All curses available when shapeshifting, 'Terror', 'Weaken', 'Attract' and 'Dim Vision' could stack. Amplify Damage: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist. Weaken: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target's fire, lightning and cold [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">All curses available when shapeshifting, 'Terror', 'Weaken', 'Attract' and 'Dim Vision' could stack.</p>



<p class="wp-block-paragraph"><strong>Amplify Damage</strong>: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist.</p>



<p class="wp-block-paragraph"><strong>Weaken</strong>: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target's fire, lightning and cold damage, if the caster is not a Necromancer or an enemy monster, would only weaken target 22%.</p>



<p class="wp-block-paragraph"><strong>Iron Maiden</strong>: Extra thorns percent increased by character level, Ranged Damage can ALSO be reflected, hard points would REALLY MOVE parts of damage dealt by the cursed targets to themselves, which means you would receive lower damage, but thorns dealt to the enemies remains the same. This effect can also be synergized by 'Bone Armor', 'Bone Wall' and 'Bone Prison', 90% maximum.</p>



<p class="wp-block-paragraph">Trivia: Such function is based on Official Novel: 'The Kingdom of Shadow', it's even more powerful in that book, which is 100%!</p>



<p class="wp-block-paragraph"><strong>Attract</strong>: Lower MP cost, can cast through walls.</p>



<p class="wp-block-paragraph"><strong>Decrepify</strong>: If the caster is not a Necromancer or an enemy monster, would only weaken target 30%.</p>



<p class="wp-block-paragraph"><strong>Lower Resist</strong>: If the caster is not a Necromancer or an enemy monster, the elemental resist lowering values were reduced to 60%, but Poison Resist keeps the same. No longer lowering Magic resist unless cast by an enemy monster.</p>
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			</item>
		<item>
		<title>Necromancer Summery</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/nec/necromancer-summery/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/nec/necromancer-summery/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 09:39:17 +0000</pubDate>
				<category><![CDATA[3. Necromancer]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=92</guid>

					<description><![CDATA[Barehand A2 animation fulfilled. Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill 'Chill Blood' added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive [&#8230;]]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Diablo II MOD: The Dark Exile Necromancer Skills" width="500" height="281" src="https://www.youtube.com/embed/Qgw2cJL-mb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p class="wp-block-paragraph">Barehand A2 animation fulfilled.</p>



<p class="wp-block-paragraph">Greatly increased attack speed with <strong>thrusting weapons</strong> and <strong>crossbows</strong>, also increased attack speed for <strong>slashing weapons</strong> except <strong>2 handed swords</strong>.</p>



<p class="wp-block-paragraph">Initial skill '<strong>Chill Blood</strong>' added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive amount of chilling gas that freeze them without damage. Freezing duration increases by character level.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/cbld.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/nec/bldchl.jpg" alt=""/></figure>



<p class="wp-block-paragraph">Initial weapons changed to a dagger, also with 'Raise of Skeleton' skill on it, with a buckler in offhand.</p>
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