Category: 3. Necromancer
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Summon Spells
All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI…
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Poison and Bone Spells
Bone Spells would ignore Common Creatures’ Resists. Teeth: Greatly increased related skills’ synergy bonus, NHD removed, multiple hits would make it very effective in close range. Poison Dagger: Remade to ‘Poison Strike‘, a rollback attack with ‘Zeal’ logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit…
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Curse
All curses available when shapeshifting, ‘Terror’, ‘Weaken’, ‘Attract’ and ‘Dim Vision’ could stack. Amplify Damage: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist. Weaken: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target’s fire, lightning and cold…
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Necromancer Summery
Barehand A2 animation fulfilled. Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill ‘Chill Blood‘ added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive…

