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	<title>7. Assassin - Lonegirl Studios</title>
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	<link>https://lonegirl.net/eng</link>
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		<title>Martial Arts</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/asn/martial-arts/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/asn/martial-arts/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:39:45 +0000</pubDate>
				<category><![CDATA[7. Assassin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=132</guid>

					<description><![CDATA[Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each. Elemental charge-up skills now correctly receive elemental masteries. Greatly increased attack rating related stats to charging skills. All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level. Missing hits problem of elemental [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Kick damage Str/Dex bonus param changed from str 1.2 to str/dex 0.9 each.</p>



<p>Elemental charge-up skills now correctly receive elemental masteries.</p>



<p>Greatly increased attack rating related stats to charging skills.</p>



<p>All final strikes are now uninterruptable, attack rating bonuses switched to be scaled with character level instead of skill level.</p>



<p>Missing hits problem of elemental charge-up skills somehow solved.</p>



<p><strong>Tiger Strike</strong>: Damage bonus increased by 25%.</p>



<p><strong>Fist of Fire</strong>: Moved the last 2 charges forward and brings Meteor from 'Phoenix Strike' to its 3rd charge.</p>



<p><strong>Dragon Talon</strong>: Decrease knockback chance against champions, attack rating bonus scaling would be reasonable.</p>



<p><strong>Dragon Claw</strong>: Screaming sound and attack speed penalty removed, attack rating bonus scaling would be reasonable.</p>



<p><strong>Claws of Thunder</strong>: Moved the last 2 charges forward and brings Chain Lightning from 'Phoenix Strike' to its 3rd charge, Nova's NHD decreased to 1F, other NHD removed, missile overlays changed to some cooler style.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/clwothndr.jpg" alt=""/></figure>



<p><strong>Cobra Strike</strong>: Mana cost removed, uninterruptable, if spent 20 hard points on it, ALL your Physical Melee Combat Skills would ignore target resists, which would make 'Dragon Tail' always have a Full Value basic damage for further calculation.</p>



<p><strong>Dragon Tail</strong>: Attack speed penalty removed, attack rating bonus scaling is incredible, Fire damage Radius randomly change between vanilla and x2.</p>



<p><strong>Blade of Ice</strong>: Moved the last 2 charges forward and brings Chaos Bolts from Phoenix Strike to its 3rd charge and made the bolts able to pierce target, missile overlays changed to some cooler style. 2nd charge-up's area freezing function changed to an ice pool on ground, using ground fire damage logic and have freezing function removed, to avoid missing hits when target got frozen.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/bldoice.jpg" alt=""/></figure>



<p><strong>Dragon Flight</strong>: Cooldown removed, lowering MP cost per level, attack rating bonus scaling is incredible.</p>



<p><strong>Phoenix Strike</strong>: Changed to a passive skill that increases elemental damage of elemental charging skills.</p>
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			</item>
		<item>
		<title>Shadow Disciplines</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/asn/shadow-disciplines/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/asn/shadow-disciplines/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:37:20 +0000</pubDate>
				<category><![CDATA[7. Assassin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=130</guid>

					<description><![CDATA[Fixed some stat-display bugs on Shadow summoning skills' panel, removed shadows' shadow projecting and made their colors dumber to make them looked more like 'shadows', removed the screaming sound of shadows on get hit. Psychic Hammer: Replaced by 'Tactical Acrobat', a swift rolling action, making the assassin rush into or escape from battle easier. Knockback [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Fixed some stat-display bugs on Shadow summoning skills' panel, removed shadows' shadow projecting and made their colors dumber to make them looked more like 'shadows', removed the screaming sound of shadows on get hit.</p>



<p><strong>Psychic Hammer</strong>: Replaced by '<strong>Tactical Acrobat</strong>', a swift rolling action, making the assassin rush into or escape from battle easier. Knockback and Stuns enemy if hits. Can move through monsters, very useful when you blocked by Traps you mistakenly placed.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/acrobat.jpg" alt=""/></figure>



<p><strong>Burst of Speed</strong>: Could be triggered by CTC, available when shapeshifting.</p>



<p><strong>Cloak of Shadows</strong>: Animation changed to S3, available when shapeshifting, crash bug fixed, hardcoded cooldown bypassed, now you can cast it freely.</p>



<p><strong>Fade</strong>: Available when shapeshifting, show every bonus in skill panel.</p>



<p><strong>Shadow Warrior</strong>: Bypassed a vanilla bug that its passive skills unable to activate, can be summoned behind walls, can use Combat Skills more frequently, but can't use 'Tactical Acrobat' and 'Psychic Hammer' anymore, inherits your Crush Blow, Open Wounds and Double Damage type stats, and after skill level 40, would equip Ethereal Weapons.</p>



<p><strong>Venom</strong>: Casting overlay fulfilled, greatly increased poison damage and bypasses Demon creature's resistance, poison duration reduced to 5F.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/vnm.jpg" alt=""/></figure>



<p><strong>Shadow Master</strong>:  Can NOT be summoned behind walls anymore, more often to use 'Cobra Strike', can deploy Traps that would not conflict with the player, no longer using 'Mind Blast'. Skill levels no longer cap at 24, which means she would deal more damage in higher level.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Traps</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/asn/traps/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/asn/traps/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:33:58 +0000</pubDate>
				<category><![CDATA[7. Assassin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=128</guid>

					<description><![CDATA[Lightning traps have their light radius now. All traps would inherit your elemental mastery or pierce stats. Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself. Fire traps and Death Sentry are no longer unique monsters. Fulfilled hit [&#8230;]]]></description>
										<content:encoded><![CDATA[
<p>Lightning traps have their light radius now.</p>



<p>All traps would inherit your elemental mastery or pierce stats.</p>



<p>Traps now must be deployed next to you with S3 animation, no more ranged deploying, 1 collide size added, so they would block monsters, even yourself.</p>



<p>Fire traps and Death Sentry are no longer unique monsters.</p>



<p>Fulfilled hit overlay of traps' missiles.</p>



<p><strong>Fire Blast</strong>: Added physical damage equal to fire, exploding delay after landing increased to 5 min, but explodes at once when colliding, so it now could be used as a land mine.</p>



<p><strong>Shock Web</strong>: Cooldown and NHD removed, damage behavior changed to ground fire logic, but DPS is same as vanilla.</p>



<p><strong>Blade Sentinel</strong>: NHD reduced to 4F, Cooldown removed, no longer considered as traps, endless summoning amounts. Skill physical damage could be enhanced by non-weapon damage percent bonus. Can fly across rivers or through bars, can trigger most effects except CTC skills or HP/MP stealing.</p>



<p><strong>Charged Bolt Sentry</strong>: 1 extra shot per 3 skill levels, adds 'Shock Web' as damage synergy skill and greatly increased related skills' damage synergy bonus, but reasonably decreased sensing and missile range.</p>



<p><strong>Wake of Fire</strong>: NHD removed, greatly increased synergy skill bonus, Fire Blast would synergy 1 extra shot per 3 levels, reasonably decreased sensing and missile range.</p>



<p><strong>Blade Fury</strong>: Damage up to 100% weapon damage, Blizzard abandoned feature retrieved! The blade would now split into 5 smaller ones on hit, and the smaller blades would further split into 3 even smaller ones on later hit, damage of split ones would be half of their mother blades and cannot trigger CTCs. Skill physical damage could be enhanced by non-weapon damage percent bonus.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/bfry.jpg" alt=""/></figure>



<p><strong>Lightning Sentry</strong>: Reasonably increased related skills' damage synergy bonus and make their attacks more fluently.</p>



<p><strong>Wake of Inferno</strong>: Greatly improved damage logic which means fake grinding turned true, also ignoring resists of demon creatures, sensing range enlarged but would fire at what out of missile range in lower level.</p>



<p><strong>Death Sentry</strong>: Synergy skill 'Lightning Sentry' switched to 'Fire Blast', missile overlay changed to red lightning, added physical damage equal to lightning.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/dtstry.jpg" alt=""/></figure>



<p><strong>Blade Shield</strong>: Cast and State Overlay fulfilled, available when shapeshifting, 2 handed weapons won't half their damage, damaging rate up to 5F, Defense percent bonus added, can trigger CTCs or other effects, skill damage could be enhanced by non-weapon damage percentage bonuses, the BUG that interrupts 'Dragon Talon' and 'Dragon Tail' fixed.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/bldshd.jpg" alt=""/></figure>
]]></content:encoded>
					
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			</item>
		<item>
		<title>Assassin Summery</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/asn/assassin-summery/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/asn/assassin-summery/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 10:31:26 +0000</pubDate>
				<category><![CDATA[7. Assassin]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=126</guid>

					<description><![CDATA[Fulfilled S3 animation. Greatly increased attack speed with 2 handed swords. Move 'Psychic Hammer' to initial skill, damage and other functions increasing by character level and 'energy' stat.]]></description>
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<p>Fulfilled S3 animation.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/asn/asns3.jpg" alt=""/></figure>



<p>Greatly increased attack speed with 2 handed swords.</p>



<p>Move '<strong>Psychic Hammer</strong>' to initial skill, damage and other functions increasing by character level and 'energy' stat.</p>
]]></content:encoded>
					
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