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	<title>1. Amazon &#8211; Lonegirl Studios</title>
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	<link>https://lonegirl.net/eng</link>
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		<title>Spear and Javelin Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/ama/spear-and-javelin-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/ama/spear-and-javelin-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 07:56:29 +0000</pubDate>
				<category><![CDATA[1. Amazon]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=81</guid>

					<description><![CDATA[All melee skills work with all thrusting weapons including daggers. Jab: 5% damage per level, when maximum level reached, would strike non-champion monsters into hit recovery mode, &#8216;Impale&#8217; and &#8216;Fend&#8217; would synergy its attack speed and enemy defense ignoring. Impale: Uninterruptable, always hits, damage bonus greatly increased, initial attack speed penalty removed, hit overlay added, [&#8230;]]]></description>
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<p class="wp-block-paragraph">All melee skills work with all thrusting weapons including daggers.</p>



<p class="wp-block-paragraph"><strong>Jab</strong>: 5% damage per level, when maximum level reached, would strike non-champion monsters into hit recovery mode, &#8216;Impale&#8217; and &#8216;Fend&#8217; would synergy its attack speed and enemy defense ignoring.</p>



<p class="wp-block-paragraph"><strong>Impale</strong>: Uninterruptable, always hits, damage bonus greatly increased, initial attack speed penalty removed, hit overlay added, grants extra open wounds, crush blow, slow target bonus per level, convert partial physical damage to spectral hit (random fire, lightning, cold or poison), &#8216;Jab&#8217; and &#8216;Fend&#8217; would synergy its percentage of spectral hit conversion. Fixed a vanilla BUG that causing double damage stats don&#8217;t work with this skill.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/impale.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Fend</strong>: Animation switched to A2, Frame Rollback reduced to 50% to make it faster, 12 hits cap removed; Passively bonuses damage and magic damage reduction, item granted levels would not affect this bonus, but &#8216;Jab&#8217; and &#8216;Impale&#8217; would give further synergy to them.</p>



<p class="wp-block-paragraph"><strong>Poison Javelin</strong>: Remade to &#8216;<strong>Poison Jab</strong>&#8216;, releases a pack of poison gas on melee strike with &#8216;Charged Strike&#8217; logic, the gas would inherit other poison damage sources and can trigger effects or CTCs. Greatly increased damage and synergy skill bonus.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/pjab.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Plague Javelin</strong>: Cooldown removed, range increased, the gas would inherit other poison damage sources, greatly increased synergy skill&#8217;s poison damage bonus.</p>



<p class="wp-block-paragraph"><strong>Power Strike</strong>: Animation switched to A2, Skill attack rating bonus bug fixed.</p>



<p class="wp-block-paragraph"><strong>Lightning Bolt</strong>: Skill level would decrease MP cost.</p>



<p class="wp-block-paragraph"><strong>Lightning Strike</strong>: Remove &#8216;Lightning Fury&#8217; from synergy skill list, recalculate the total value of synergy same as vanilla with the other 3 skills, NHD Removed, uninterruptable but can only hit 19 targets maximum and attack speed is slow.</p>



<p class="wp-block-paragraph"><strong>Lightning Fury</strong>: Remove &#8216;Lightning Strike&#8217; from synergy skill list, recalculate the total value of synergy same as vanilla with the other 3 skills, the lightning shards released on hit would no longer piece targets unless you&#8217;ve got any &#8216;piercing&#8217; stat either from the &#8216;Pierce&#8217; skill or items.</p>
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			</item>
		<item>
		<title>Passive and Magic Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/ama/passive-and-magic-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/ama/passive-and-magic-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Fri, 26 Jul 2024 14:13:50 +0000</pubDate>
				<category><![CDATA[1. Amazon]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=65</guid>

					<description><![CDATA[Inner Sight: Could be cast when shapeshifting, works on enemies behind walls, increases range by skill level, extra effect bonus increased along with character leveling, also, this skill is very useful as this MOD is very dark. Dodge, Avoid and Evade: No longer buggy but also lose animations, which would make them overpowered, so the [&#8230;]]]></description>
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<p class="wp-block-paragraph"><strong>Inner Sight</strong>: Could be cast when shapeshifting, works on enemies behind walls, increases range by skill level, extra effect bonus increased along with character leveling, also, this skill is very useful as this MOD is very dark.</p>



<p class="wp-block-paragraph"><strong>Dodge</strong>, <strong>Avoid</strong> and <strong>Evade</strong>: No longer buggy but also lose animations, which would make them overpowered, so the values are slightly lower than vanilla.</p>



<p class="wp-block-paragraph"><strong>Penetrate</strong>: No longer conflict with &#8216;Blessed Aim&#8217; passive function, they can stack.</p>



<p class="wp-block-paragraph"><strong>Slow Missiles</strong>: Changed to Aura Logic, need to put into Right Button for activating, costs mana per 2 sec. Overlay on target removed, skill level would bonus extra range and lower the mana cost, works on targets behind walls.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/hoa.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Decoy</strong>: Casting overlay added, can be cast when shapeshifting or behind walls, no longer disappear on character teleporting, more effectively to attract enemies, inherits character&#8217;s Dodge, Avoid and Evade.</p>



<p class="wp-block-paragraph"><strong>Valkyrie</strong>: Casting overlay added, helmet change to &#8216;Great Helm&#8217; series, outfits fixed to &#8216;golden&#8217; color. AI changed, more agile and offensive, inherits character&#8217;s Critical Strike, Dodge, Avoid and Evade skills, never get lost, cannot be knocked back or being struck into hit recovery mode, cannot be stunned, can block. And, she could be a good torch in this extra dark MOD.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/vlkr.jpg" alt=""/></figure>
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			</item>
		<item>
		<title>Bow and Crossbow Skills</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/ama/bow-and-crossbow-skills/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/ama/bow-and-crossbow-skills/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Fri, 26 Jul 2024 14:10:38 +0000</pubDate>
				<category><![CDATA[1. Amazon]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=63</guid>

					<description><![CDATA[All ranged skills have their attack rating bugs fixed, now they all get attack rating bonus correctly from skill leveling. Had skill Icons of &#8216;Multiple Shot&#8217; and &#8216;Strafe&#8217; switched, as Blizzard had made a mistake with them~ Magic Arrow: Physical damage converts to Magic percentage changed to &#8216;dm&#8217; logic, 0-100%, Magic Damage added per skill [&#8230;]]]></description>
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<p class="wp-block-paragraph">All ranged skills have their attack rating bugs fixed, now they all get attack rating bonus correctly from skill leveling.</p>



<p class="wp-block-paragraph">Had skill Icons of &#8216;Multiple Shot&#8217; and &#8216;Strafe&#8217; switched, as Blizzard had made a mistake with them~</p>



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<figure class="wp-block-image size-large is-resized"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/multiup.bmp" alt="" style="width:48px;height:auto"/></figure>
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<figure class="wp-block-image size-large is-resized"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/strafeup.bmp" alt="" style="width:48px;height:auto"/></figure>
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<p class="wp-block-paragraph"><strong>Magic Arrow</strong>: Physical damage converts to Magic percentage changed to &#8216;dm&#8217; logic, 0-100%, Magic Damage added per skill level and receives damage synergy from other Bow and Crossbow Skills.</p>



<p class="wp-block-paragraph"><strong>Fire Arrow</strong>: No longer increasing MP cost by level and greatly increased bonus from synergy skills.</p>



<p class="wp-block-paragraph"><strong>Cold Arrow</strong>: No longer increasing MP cost by level and greatly increased bonus from synergy skills.</p>



<p class="wp-block-paragraph"><strong>Multiple Shot</strong>: 24 missiles cap removed, all missiles would have a chance to trigger events, NHD reduced to 1F, and gave attack ratings bonus by skill level.</p>



<p class="wp-block-paragraph"><strong>Exploding Arrow</strong>: No longer increasing MP cost by level and greatly increased bonus from synergy skills.</p>



<p class="wp-block-paragraph"><strong>Ice Arrow</strong>: No longer increasing MP cost by level and greatly increased freezing duration.</p>



<p class="wp-block-paragraph"><strong>Guided Arrow</strong>: Totally remade. Can pierce, greatly improved guiding logics. Now the arrows would always chase what you click at or the one nearest to where you click at instead of the one with smallest anticlockwise angle, all existing arrows would lose their target if you moved, and regain a new target when you click at something, such new logic would make Guided Arrow much more powerful, so mana cost no longer reduce by skill level, but the ballista may not be so good in narrow areas, Hardpoints can further enhance damage percent bonus, to make it same as D2R.</p>



<p class="wp-block-paragraph"><strong>Strafe</strong>: No longer has 3/4 weapon damage penalty, shoots single target same times as multiple, no longer wasting shots against enemy behind walls, Hardpoints can further enhance damage percent bonus, to make it same as D2R.</p>



<p class="wp-block-paragraph"><strong>Immolation Arrow</strong>: Greatly increased bonus from synergy skills, slows target within exploding radius, stuns enemies within burning fire to keep them staying in it and keeping scorched, but cooldown increased to 50F.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/imlstun.jpg" alt=""/></figure>



<p class="wp-block-paragraph"><strong>Freezing Arrow</strong>: No longer increasing MP cost by level and greatly increased bonus from synergy skills.</p>
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			</item>
		<item>
		<title>Amazon Summery</title>
		<link>https://lonegirl.net/eng/mod/tde/lore/skill/ama/amazon-summery/</link>
					<comments>https://lonegirl.net/eng/mod/tde/lore/skill/ama/amazon-summery/#respond</comments>
		
		<dc:creator><![CDATA[Nagahaku]]></dc:creator>
		<pubDate>Fri, 26 Jul 2024 14:08:16 +0000</pubDate>
				<category><![CDATA[1. Amazon]]></category>
		<guid isPermaLink="false">https://lonegirl.net/eng/?p=61</guid>

					<description><![CDATA[Greatly increased attacking speed and FHR when wielding 2 handed spears, as the attack speed of &#8216;Jab&#8217; and &#8216;Impale&#8217; relates to the rate of &#8216;Gethit&#8217; mode instead of &#8216;A1&#8217; or &#8216;A2&#8217;, such extra bonus would be necessary. &#8216;Three wishes&#8217; voice retrieved when killing Izual. It&#8217;s very cute &#8216;n girlish that should not be deposed. &#160;New [&#8230;]]]></description>
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<iframe title="Diablo II MOD: The Dark Exile Amazon Skills" width="500" height="281" src="https://www.youtube.com/embed/enXhEDOpywM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p class="wp-block-paragraph">Greatly increased attacking speed and FHR when wielding <strong>2 handed spears</strong>, as the attack speed of &#8216;Jab&#8217; and &#8216;Impale&#8217; relates to the rate of &#8216;Gethit&#8217; mode instead of &#8216;A1&#8217; or &#8216;A2&#8217;, such extra bonus would be necessary.</p>



<p class="wp-block-paragraph">&#8216;Three wishes&#8217; voice retrieved when killing Izual. It&#8217;s very cute &#8216;n girlish that should not be deposed.</p>



<p class="wp-block-paragraph">&nbsp;New initial skill &#8216;<strong>Fist of Ares</strong>&#8216; added: Teleport to the target enemy with &#8216;Dragon Flight&#8217; logic, and make a missile drop from sky, dealing area weapon damage with proper magic damage and knockback enemies. Magic damage it deals is increased with the level of character.</p>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/foadsc.jpg" alt=""/></figure>



<figure class="wp-block-image size-large"><img decoding="async" src="https://lonegirl.net/media/pic/tde/skill/ama/foa.jpg" alt=""/></figure>
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