Support Me~

Category: 1. Lore

  • When Paladin Turns Warrior

    If a Paladin has the Class Shifting Charm: ‘Hammer of Fury‘ in inventory, he would turn to a ‘Warrior‘. A Warrior should not spend skill points on Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items…

  • Defensive Auras

    Defiance: Grants defense vs missiles with the same value as the caster’s current defense. Resist Fire/Lightning/Cold: Passive effects moved to Salvation and their own bonuses to save state.txt rows. Salvation: Receives extra bonus to max 3 resistances same as vanilla former 3’s passive effects from the former 3 auras.

  • Offensive Auras

    If the caster is Not Paladin or Zakarum Enemy Monster, some stats’ party bonus would be lower. Might: Damage bonus same as vanilla ‘Fanaticism’ Holy Fire: Greatly increased synergy skill bonuses, they would also synergy fire resistance. Thorns: Increases extra thorns percent by character level. Blessed Aim: Passive effects can now stack with Amazon’s ‘Penetration’.…

  • Combat Skills

    Sacrifice: Greatly increased damage and attack ratings, ignores all enemy resistances, Leveling up would also lower HP cost. Smite: Available with fringed weapons, if the weapon is 2 handed, the color would change to Bright White. Blessed Hammer: Fulfill the overlays on hit and casting. Holy Bolt: Can hit anything but deals tiny damage to…

  • Paladin Summery

    Greatly increased the A2 animation attack speed with all weapons, to achieve 4F ‘Zeal’. All hit recovery animation slower to be same as using 2 handed slash or 2 handed thrust weapons, except using Fist Weapons, this would make ‘Fist of Heavens’ really very slow when not using Fist Weapons. Hit recovery when using Fist…

  • Summon Spells

    All summoning skills available when shapeshifting, all golems could no longer be stunned, all skeleton summoning skills would require a corpse with flesh. Raise Skeleton: More fluently attacking in Nightmare and Hell difficulties, increased HP and defense in Normal difficulty, HP bonus rate rearranged, Much higher in earlier levels but lower in later levels. AI…

  • Poison and Bone Spells

    Bone Spells would ignore Common Creatures’ Resists. Teeth: Greatly increased related skills’ synergy bonus, NHD removed, multiple hits would make it very effective in close range. Poison Dagger: Remade to ‘Poison Strike‘, a rollback attack with ‘Zeal’ logic, Frame Rollback 50%, available with thrusting weapons, flails or polearms. Starts at 3 hits, one more hit…

  • Curse

    All curses available when shapeshifting, ‘Terror’, ‘Weaken’, ‘Attract’ and ‘Dim Vision’ could stack. Amplify Damage: If the caster is not a Necromancer or an enemy monster, would only lower 60% target damage resist. Weaken: Damage percent bonus stats no longer reduce its effects by simple adding rule, and also lowers target’s fire, lightning and cold…

  • Necromancer Summery

    Barehand A2 animation fulfilled. Greatly increased attack speed with thrusting weapons and crossbows, also increased attack speed for slashing weapons except 2 handed swords. Initial skill ‘Chill Blood‘ added, to raise a pack of freezing viscera from corpses with flesh (those not skeletons, trees, swarms etc.), it would charge at enemies and explode, releasing massive…

  • Vizjerei Recharge

    After joining Vizjerei, you can put any Non-Ethereal item that has item-charged skills into the Cube to have it recharged for FREE. Unlike similar function in Diablo I, such action won’t decrease the max charges.