Support Me~

Category: 1. Lore

  • Elemental Skills

    Firestorm: Cooldown removed but using slower cast rate, the maker missiles can attack through water or void and damage targets above them but won’t deploy ground fire on them. Molten Boulder: Cooldown removed but using slower cast rate, adjusted rolling speed and missile duration to increase range, slightly increased fire duration after explosion. Ground fire…

  • Shape Shifting Skills

    Greatly increased blocking animation speed when shapeshifting, equipping shields or fringes won’t be problem anymore. Totally changed attack speed system when shapeshifting, which would bring important effects as below: Lycanthropy: Grants extra defense against missiles, readjusted HP bonus of Werewolf and Werebear, Bear form’s value would be x2 as Wolf form, if the caster is…

  • Summoning Skills

    All totem spirits immune to physical and poison in Nightmare and Hell difficulties, and no enemy curse would break their immunity. And now they could walk through bars. Also, they are good torches in this extra dark MOD, can summon behind walls. All vines are now immune to poison, more HP bonus through character level,…

  • Druid Summery

    Fulfilled barehand A2 animation. All human shape Hit Recovery rate animation reduced to while using 1 handed slash weapon, to make certain spells casting rate really slowed. Shapeshifted A1 animation length increased to 16 frames. Shapeshifted A2 animation switched to S3, as it’s more like a ‘Left hand attack’, which should be used by a…

  • War Cries

    All war cries, except corpse digging skills can be cast when shapeshifting Corpse digging skills can be cast on Bosses Howl: No longer conflict with other curses Taunt: Overlay changed, no longer conflict with other curses, enhances target movement speed, Damage percent bonus stats no longer reduce its damage lowering effects by simple adding rule.…

  • Combat Masteries

    Throwing Mastery: Damage bonus works on throwing potions, fixed the vanilla bug that desync damage panel display. Spear Mastery: Remade to ‘Thrust Mastery‘, works on daggers as well. Mace Mastery: Rename to ‘Blunt Mastery‘, more accurate. Iron Skin: Grants extra damage resist bonus, along with extra defense vs missiles.

  • Combat Skills

    Bash: Merged with ‘Stun’, animation switched to A2, would stun enemy on hit, additional damage bug fixed. ‘War Cry’ would synergy stun duration, on hit overlay that might be confused with ‘Crush Blow’ removed. Leap: Always leaping the longest range, no need for leveling up, skill level only determines knockback radius. Double Swing: Available when…

  • Barbarian Summery

    Walking speed decreased to 4, stamina drain rate lower to 15. Fulfilled barehand A2 animation. FHR when double wielding increased, as this is the only way to increase top attack speed of ‘Double Swing’, ‘Double Throw’ and ‘Frenzy’. Initial skill ‘Rage‘ added, a 10 sec bursting skill that grants Strength and Dexterity stat, attack speed,…

  • When Paladin Turns Dervish

    When having ‘Token of Dervish’ in his inventory or equipping ‘Akarat’s Straw Hat’, a Paladin would turn to a Dervish. After turning, he would gain Dervish specific combat skills as below, and ‘Zeal’ would be limited. Dual-Fist Combat: Paladin only, Basic Boxing skill, only offered by ‘Token of Dervish’, similar to ‘Double Swing’, must equip…

  • Hidden Quest: Path of Penance

    Neither ‘Token of Dervish’ nor ‘Akarat’s Straw Hat’ would offer all Dervish Skills, you must finish the bittering ‘Path of Penance’ to complete your trek. ‘Token of Dervish’ has a fixed drop chance from ‘Corpsefire’ in Normal Difficulty, it only offers ‘Dual-Fist Combat’ at the beginning, you need to beat Quests below in 3 difficulties~…